Being a mighty dragon, you can brush off attacks made by lesser creatures, pushing through the pain to feed his draconic greed.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is divided in half.
The vampire within strengthens Leopold’s body and mind, allowing him to endure even the most excruciating pain without breaking. Wounds that would incapacitate others only fuel his determination, enabling him to fight, flee, or survive through sheer resilience.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
While actively being collected in preparation for the usage of this gift, the blood in physical contact with the user darkens as it coalesces into black, ever-shifting glyphs which get drawn to and absorbed by the user's skin, be it their hands or mouth. All blood within the same pool gets drawn to the point of contact as the gift is being used, with the draw being stronger the closer it is to the user.
When the gift is used, a dark blur with ever-shifting glyphs visible within quickly spreads across the user's body before dissipating. It lingers around injured areas for a moment longer, exhibiting a crimson sheen.
The wound of the source from where the blood being used had originated from darkens, with the edges getting surrounded by equally-black, unknown, intertwined glyphs. While the imprint normally fades away completely within hours, it may instead remain for longer, up to a week, in proportion to how fiercely the source opposed the gift's usage on them. (lack of sapience or awareness at the time of gift usage results in the normal hour-or-so fadeaway time)
The parts of the gift user's flesh which interacted with the source's blood in order to activate the gift are graced with a black imprint which fades away over time, aforementioned glyphs at the edges included. The fadeaway is linked to the fadeaway of the imprint on the source.
Exert your Mind and spend an Action. You must use up at least a handful of fresh, foreign blood absorbed either through the hands or mouth in order to activate this Effect.
Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
Visually, your body is no different, and that's the goal. Your fears, your pain, your emotions - they all need to be repressed. Now only accessible in the dreamscape, you suffer from terrifying and painful night terrors. In your sleep, your injuries and insecurities come back to eat you alive. It's all a farce, really. Until your body can truly be rid of all pain, you will suffer like everyone else.
Injuries inflicted upon the body feel warm, often due to the blood produced by the injury. Your nerves cannot receive intense signals that warn of unimaginable pain, in part due to a never-ending supply of adrenaline to the body. They are at most a light burning that tickles the nerves. While noticeable, it has no bearing on your ability to act. In addition, your mind is a fortress. You suppress your fears and traumas and are able to save face when you need to most. Pain is a distant memory that only creeps up when you make a feeble attempt at sleep. Even when drugged or knocked out cold, your nightmares are too powerful. You will spend much of your life awake, terrorized by visions that plague your mind, and by the hurt you can only feel by letting your mind sleep.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Rodger doesn't feel anything from his nerves, meaning no pain, and his muscles don't create lactic acid when moving.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Any dice penalty from Exposure or being stunned, diseased, sleepy, dizzy, sick, distracted, or similar is reduced to zero. Does not affect penalties from Effects you activated.
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Expend a point of Battery and spend an Action.
Your Stress from Injuries is reduced to 0. Lasts three hours. Does not reduce Stress from Mind Damage.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.