Hector puts on a mask and starts to do vocal warm ups, sitting down and patting their face as if they are putting on makeup and styling their face.
Exert your Mind and spend a minute. You must actively and obviously use Domino Mask to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
Possession of this Power grants the following Trauma at all times: I know who I am: Whenever Hector changes into a disguise, their personality/name/voice changes with them, and they have to stick with it for the duration of the effect. When the disguise power ends, Hector must roll a Self-Control Roll in order not to maintain the same personality/name/voice until they next fall asleep.
Exert your Mind and spend an Action.
You transform into random animal humanoid for 3 minutes. You have access to all of your Powers while you are random animal humanoid, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Your body is adapted to the applicable ability. You receive +3 dice on non-attack rolls related to the applicable ability.
The user creates a ritualistic circle with three circles that are in a triangle around the user. They Sacrifice a small amount of blood and a item related to the thing they are trying to create for example if Aoto was trying to make Gasoline for a car he would need either a empty gas can or hose, or a piece of a car like a mirror or piece of scrap metal. This version of Minds forge is a primitive one
Take a Severity-1 Injury and spend 1 minute. You must actively and obviously use Things that represent the object that is attempting to be made to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Brawn + Alertness to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You take Gilryen's Drippy Jacket and cover your entire body, you proceed to say how much you miss Gilryen and then a lil minion appears. This minion looks like Gylrien and his ranged attack is a mini Disturb.
Exert your Mind and spend an Action. You must actively and obviously use Gilryen's Drippy Jacket to activate this Effect.
Summon a single Sapient Gilryen at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one active at a time.
A small, square shortbread cookie, no bigger than one's eye. It tastes of nothing, with a texture so unremarkable it's hard to remember finishing the cookie. When consumed, it clears any lingering scents or flavors and grants the ability to enjoy meals as they truly are, unbound by the pathetic limits of human sensory organs.
These cookies do have a taste- it simply happens to be... nothing. The absence of intensity. It is a cultivated emptiness, like the negative space in a painting- deliberate, guiding the mind and senses to the things all around the cookie. They are bland, mildly pleasant in no identifiable way. Additionally, they do not trigger any known allergies or food sensitivities- whatever they are, they're gluten free and hypoallergenic.
Use up this snack and spend an Action to activate.
Your senses are enhanced in the following way. Lasts for three hours.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
Red lunges forward and transforms before your eyes. Bones break, muscles stretch, and fur sprouts across her form. She can either take the form of a small juvenile wolf that's pretty easy to mistake for a dog.. or a juvenile dire wolf, shoulder to shoulder with a grown man.
Exert your Mind and spend an Action.
You transform into wolf or dire wolf until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. The equipment you are wearing does not transform with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Battle Scar: False Form: Your bipedal form makes a lot of people uncomfortable, including yourself. All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar.
Possession of this Power grants the following Trauma at all times: Easily Distracted: Roll self-control to stay on task when performing any task longer than 15 minutes.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Vampire may channel their inner beast and take the form of an animal. It is said they may transform into either a wolf or a bat. If used too often, the Vampire risks losing themselves to their beast forever.
Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You transform into a vampire bat or a wolf until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Battle Scar: A disfigured face with bat-like ears.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.