Legacy Power: Stake Flame Cauterization

“We’ll help each other, to get over our own afflictions…”

A 1 Gift Heal Scars Power used by Grace Cyanide, created by lumiq.

Description

Columbus, Ohio: Doctor Murphy and Grace work together to remove the S.I.N. chip from it’s place, wrapped around Guido’s brain stem. Fatal exsanguination and paralysis are major risks, and between Grace’s assistance, all she can think about is how she’ll fix it… she is tired, and worried, and she made a promise.

Grace conjures her Stake Flames in her small palms and presses them slowly to to the scar. They cleanse as rubbing alcohol would; burning, hissing, but sterilizing. The target is connected to Grace’s head for the hour, and now knows The Spirit’s fear and trauma. She lets out a low breath and removes her hands.

System

Exert your Mind, spend An hour treating a Living target, and roll Intellect + Occult Difficulty 8. If you succeed, the treated Battle Scar will heal over the course of the next week. If you fail, you cannot attempt to treat that particular Battle Scar for a month.


Enhancements

  • Sure-Fire (Does not require a roll to activate and will always succeed, barring outside interference.)

Drawbacks

  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)

Parameters

Cast Time: 1 ( An hour )

Edit History

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Aug. 7, 2023, 5:58 a.m. - Adjustment Cost: 1. Text field change

Feb. 12, 2023, 5:55 a.m. - Adjustment Cost: 1. Text field change

May 13, 2022, 4:39 a.m. - Upgrade Cost: 1. Upgraded from old powers system

- Aug. 8, 2021, 10:29 p.m. - Adjustment Cost: 1. Text field change

Aug. 8, 2021, 10:24 p.m. - New Cost: 1. Initial power creation

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