The sound of a lock's tumblers clicking into place echoes in the ears of those that are aware of the effect.
Exert your Mind and spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach that is no more complex than a standard commercial door, personal safe or a keycard reader.
You may lock, unlock, and/or open your target.
The data gathered from Laz's age changes have now allowed a greater understanding of cellular reconstruction. Laz's device now secretes nanites constantly into the user's bloodstream through dermal absorption. Activation reads brainwave patterns to determine the envisioned form and adjusts smoothly, preventing the tearing, gore, and nudity of the previous system. Yes, bones still shift under the skin, and clothing is reconstructed but in a much less disturbing display. Further, the reconstruction need no longer be actively maintained. Once complete, it remains until changed. Releasing a form, however, does still cost the wearer an exhaustive amount of energy that must be recovered.
After the events of a previous Contract, Laz wanted to be anyone else. Eliza helped him work out how he can be. Now he finds himself doing business with another face
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The user would take out a handheld camera with a cord attached to it with a razor thin needle and run it up their sleeves and connecting it to their spine, before connecting the camera to either their clothes or gun, activating the camera would see a red and blue light appear next to the lens before they begin blinking, after which the user would begin seeing electric currents all around them within 50 feet.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
Ghostly hands emerge from the back of a harness from the metal brace up the spine, wielding a visual copy of the handguns wielded or worn by the user, a revolver if the user is wearing none.
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Handgun.
You may turn this Effect on and off at will during its duration.
Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.
All rolls utilizing your Extra Appendage are at a -2 dice Penalty.
Another use for Project Hammerspace, the abilities of this object have been expanded to allow it to take on the form of a powerful laser rifle, allowing for for the wielder to become far deadlier in combat than ever before.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into Briefcase and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Yessir! This is my horse! She's been with me since the very beginning. For some reason my Nightmare here just cannot be quite! No matter what I do to the muffler, she just has to let everyone know we're here. That's ok though, makes for a great entrance.
And y'know the best part? Y'Don't have to pay for parking'! Watch this! 'Come here girl!' (claps hands twice in quickly, and it shrinks down and lands in his hands.) I can make you one too! If you got the soul of a loyal steed laying around somewhere! And it'll come in any color you want, as long as it's black.
This Artifact can be used as a Motorcycle. It is roughly the same size as a Motorcycle but can be collapsed into A matchbox motorcycle of matching YM&M and concealed. Collapsing or expanding it costs a Quick Action.
This Motorcycle has saddle bags, rifle holster x2. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: