After the death of the most promising Zeta unit, Zeta 9, the program was retooled. Mass production became the main focus. After all, quantity is a quality all of it's own. The Zeta units are a mass produced combat android rarely seen on the battlefield. These special units have been modified to be launched from the Dawn Hammer in specialized drop pods from the roof of the vehicle.
These drop pods have been tuned to emit a haunting whistling sound as they fly through the air to the requested destination. When the Zeta units steps out of the pod, it's shrouded in a fog as the hydraulics that absorbed the impact release the pressure, making for a dramatic entrance, which is only amplified by the menacing appearance of the android.
Expend a point of Battery and spend an Action. This Effect cannot be used unless The Dawn Hammer must be in Vehicle Mode for at least one turn and The Dawn Hammer must have access to the open sky.. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you The drop pod debris strikes the contractor, dealing a sev 4 injury and knocking down the contractor over..
Summon up to 3 Non-Sapient, Animate Mass Produced Combat Android at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
The data gathered from Laz's age changes have now allowed a greater understanding of cellular reconstruction. Laz's device now secretes nanites constantly into the user's bloodstream through dermal absorption. Activation reads brainwave patterns to determine the envisioned form and adjusts smoothly, preventing the tearing, gore, and nudity of the previous system. Yes, bones still shift under the skin, and clothing is reconstructed but in a much less disturbing display. Further, the reconstruction need no longer be actively maintained. Once complete, it remains until changed. Releasing a form, however, does still cost the wearer an exhaustive amount of energy that must be recovered.
After the events of a previous Contract, Laz wanted to be anyone else. Eliza helped him work out how he can be. Now he finds himself doing business with another face
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
From Humbug comes one of the THINNEST diameter in the market at only 0.05mm! This ultrathin-ness – specifically made for finesse fishing – allows anglers to fit more line into the spool for an even FURTHER cast. 100% PE, absolute silky-smooth surface, trouble-free performance, increased accuracy and distance in casting, super abrasion resistance and ultimate knot strength. Weighs four pounds and contains 150 meters of fishing line.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If this Artifact has no living true owner, anyone may spend one day attuning to it to become its true owner.
Another use for Project Hammerspace, the abilities of this object have been expanded to allow it to take on the form of a powerful laser rifle, allowing for for the wielder to become far deadlier in combat than ever before.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into Briefcase and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Nanite's compress the atomic structure of the container and everything inside into a smaller area, due to the strain this has on the nanite's, it causes purple lines to surround the compressed object and glow brightly.
Your Artifact has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
This Travel Permit bears the signature of the Queen of the Dreamlands and entitles the barer to transit via the paths there. They hold the permit close to their chest, and close their eyes, doing their best to sleep. After a minute, they - and anyone else touching them - collapse into dreamdust, forming in the Travel Plaza in the Dreamlands. Alternatively, from there, they may take any of the paths to... anywhere, really. The Dreamlands touches everything. There's a little bit of lingering exhaustion, though, taking a bit to wake up again.
The Travel Plaza in the Dreamlands is an expansive area, consisting of a large plaza with mirrors around the outside. These mirrors reflect various things in various worlds. Above is a nebula, roiling with purples and reds and yellows. In the distance is a sea, made of mercury that reflects the lights from above.
A path leads from the Plaza to a large castle in the distance, and a city surrounding it.
Notes:
Items cannot be removed from the Dreamlands without other gifts - they collapse into dreamstuff when coming out.
Exert your Mind and spend 1 minute. If you are at The Travel Plaza in Minerva's Castle in the Dreamlands, you may choose a target Location which you can perceive and pinpoint in some way - through sight, GPS coordinates, etc; otherwise, your target may only be The Travel Plaza in Minerva's Castle in the Dreamlands.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: