Legacy Power: Murky Waters

Hard to See Underwater

A 1 Gift Obscure Power used by Nerissa, created by Abyssal.

Description

Flavor Text Will be Written eventually

System

Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from Sight for 1 Minute. You cannot re-cast this Power until 1 Minute has elapsed. Entering Combat or being injured ends the effect early.

All mundane attempts to detect you via Sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.

GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.


Enhancements

  • Combat Stealth (This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.)

Drawbacks

  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
  • Tunnel Vision (While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.)

Parameters

Cooldown: 2 ( 1 Minute ) Duration: 1 ( 1 Minute )

Edit History

- Aug. 11, 2021, 1:26 a.m. - New Cost: 1. Initial power creation

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