I can better describe it in its sheathe
The Prismfang’s Sheathe
The sheath is a seamless fusion of polished black alloy and crystalline inlays, mirroring the blade’s elegance. A single prismatic vein runs along its length, catching light and subtly shifting hues. Its ultra-thin profile hugs the blade perfectly, ensuring a silent, fluid draw.
A magnetized locking mechanism replaces a traditional strap, holding the sword effortlessly in place while allowing instant access. The sheath’s mounting brackets attach smoothly to the wielder’s hip, distributing weight for perfect balance.
When sheathed, the katana’s light-distorting properties extend to the sheath, creating a slight ripple effect around it—almost as if the sword itself resists being contained.
**The Prismfang Katana**
A weapon that **commands attention without excess**—every detail is engineered for **precision, beauty, and intimidation**.
**Blade**
The blade is made from an **unknown crystalline alloy**, looking **almost like polished glass**, but impossibly strong. Unlike traditional katanas, it has a **razor-straight spine with a subtle inward curve**, blending ancient craftsmanship with a futuristic edge. The surface shifts between **mirror-like reflection and prismatic shimmer**, scattering light in mesmerizing, controlled patterns rather than chaotic bursts.
When moved, the blade refracts light **just enough to distort its surroundings**, creating a subtle, almost **mirage-like effect**. The edge itself has a **faint, geometric engraving**, its patterns **changing subtly when viewed from different angles**—as if the sword is adjusting itself to its wielder's intent.
#### **Hilt & Guard**
The hilt is **wrapped in a seamless, synthetic weave**—cool to the touch and **adaptive to grip pressure**. Instead of a traditional tsuba (guard), the katana features a **sleek, angular frame** that extends slightly outward, glowing faintly with an **internal energy pulse** that reacts to motion. The glow isn't excessive—just enough to make it **noticeable in dim light**, a controlled beacon of deadly elegance.
At the pommel, there is a **small, embedded gemstone-like node** that serves as both an energy regulator and a counterweight, ensuring **perfect balance in any grip or stance**.
#### **Presence & Effect**
- **When drawn, it leaves a soft, fading trail of light,** as if the blade itself is slicing through existence with calculated intent.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +8 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
It’s a mech suit
This Artifact can be used as a mech suit. It is roughly the same size as a mech suit and just as difficult to conceal.
This mech suit has 1-to-1 body control. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
A pink glock with white hammer that can turn into an inhaler
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into inhaler and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Gungnir's haft and blade change length and form as though made of liquid. When striking a target, black veins of obsidian extend briefly from the tip, shredding flesh and shattering steel. At its wielder's command, these veins of black glass can extend into a struck foe's body from the tip, trapping them in place with an internal lattice of indestructible razors. The weapon can also be summoned back to its wielder's hand, dissolving into a spiderweb of glass threads before reforming in their grip and violently dislodging any anchors it had left in the process.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Deal immediate 2 points of damage to self if less than 2 targets are hit. For every 3 targets hit, restore 2 points of health. Chain Lightning does not require mind exertion for this weapon.
Can hit allies if specified.
"The Danse Macabre is with everyone! All and sundry have a fair chance of being eaten!"
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Blood Thirst. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
Its gleaming steel blade is etched with ancient symbols, channeling the lineage's profound knowledge and expertise in combating supernatural creatures. The hilt, wrapped in weathered leather
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The De-Neuralizer is a small silver device that can emanate a bright flash of light. Any being that looks into it with uncovered eyes has their most recent period of the their memory set into a highly over-writable state for a moment. While in this state, their memories may be overwritten at will.
Exert your Mind and spend an Action. Select a Location within within arm's reach. All Sapient targets within 20 feet are affected. This Effect cannot be used unless the target is looking directly into the device with uncovered eyes. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, the most recent 1 hour from your target’s memory is either replaced with new memories or forgotten entirely. This is recorded as a Condition. The level of detail and completeness of the alteration depends on your Outcome. If you fail, the target realizes that you are attempting to alter their memories.
The period is chosen either by time (i.e. “last Friday night”) or by reference to a specific event (i.e. “when the murder occurred”).
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects: