The Power of the Word
With a steady voice and unwavering conviction, the wielder may speak scripture into battle, turning divine passages into weapons of wrath. Verses become fire and thunder, striking down the unclean with the force of celestial decree.
The righteous find its words swift and sure, while the wicked feel their tongues grow heavy, their breath stolen by the weight of judgment. Every recitation carries power—every proclamation shakes the foundations of heaven and earth.
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun but can be collapsed into Ring With The Vaticans Seal and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Every time The Maiden fires, the arrows it's decorated with flash a brilliant green along side the muzzle. The wounds left behind glow a verdant green and blood flees from the newly provided exit as if possessed.
A gift from the Goddess Artemis, the Agrotera. It's wielder pledges themselves to the Hunt, and must care for the gun as if it was a member of their family, or risk Artemis revoking the boon she so kindly gave.
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun but can be collapsed into an icon of Artemis and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun but can be collapsed into Shotgun Shell Bandolier and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Disfigured: Bloody and bruised and heavily scarred and Missing Fingers. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
A custom rifle designed to be used with James Sutton's exosuit. Double the size of a standard rifle, the firearm can configure into different ammo types depending on the situation, hot swapping between standard semi auto rifle ammo, shotgun shells and slugs, and armor penetrating sniper ammo.
This Artifact can be used as a rifle. It is roughly at least twice as large as a rifle and cannot be concealed on your person or disassembled for storage. Unless Wepon can only be used with the exosuit, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The shotgun fires, seemingly devouring the skin and flesh of monsters it hits, causing blood and steam to pour out of the opened wounds that won't close.
As a beyonder weapon it gives a quirk to the user, in this case compelling the user to not drink anything but alcohol.
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Beyonder drawback: After reloading this weapon roll Self-Control, if you fail you must not drink anything but alcohol for the next day. If you attempt to drink anything else besides alcohol, take a point of mind damage.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
Shoots typical lead balls from the 1850s... it just never runs out. And it would be interesting to try and get forensics on them since they're lead balls... and the gun isn't exactly registered....
Looks like an ordinary revolver. Or at least as ordinary as any 150 year old gun could. And yet... there's a reason it's a family heirloom.
And now, it's even library appropriate with a silencer!
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects: