Eins's original body was incapable of handling the strain of channeling her own signal, forcing her to replace parts of herself with machinery designed with handling the strain in mind, including even parts of her own brain. Although her blood was not efficient enough to supply the body, her body's new 'blood' are various oxidizers.
You gain the following benefits at all times.
You are permanently and visibly transformed: Replika. You are considered to be a Sapient, Non-Living Computer when targeted..
Your body is adapted to Hearing. You receive +3 dice on non-attack rolls related to Hearing.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by Radiation is increased by 2.
Purple skin, blackened horns, and glowing yellow eyes. It's pretty obvious Char isn't human.
You gain the following benefits at all times.
You are permanently and visibly transformed: Demon. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by Sacred is increased by 2.
The gills on his chest flare outward & suddenly a high-pressure cutting torrent of high-PSI water blasts outwards from his mouth--cutting the man Infront of him in half.
Alternatively; he can purify salt water & dispense it from his gills for people to drink.
You gain the following benefits at all times.
You are permanently and visibly transformed: visible gills on his chest. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1 and your Charisma is increased by 1.
While in the ocean, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Your body provides you with the functionality of water purifier. If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage high pressure hydropump (Shotgun; Brawn + Athletics) attack without additional equipment.
Possession of this Power grants the following Battle Scar: Just Add Water (On a normal day you must "take in" atleast 5x (5 gallons) the typical amount of liquids a person would normally consume. You roll at +2 Difficulty against any Exposure made against excessively hot or arid enviorment, or water deprivation.) and Deepman (Ontop of additional Dice Penalties, you suffer up to 3 Dice Penalty when in excessively dry or hot enviorments & roll at up to +2 Difficulty to resist Exposure against them. This does not apply if you, at the GM's discretion, are regularly and excessively hydrated.).
Possession of this Power grants the following Trauma at all times: Lord of the Sea (You must roll Self Control to ever hurt any ocean, sea, or marine animal--any animal which dwells in the sea, for any reason.).
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Has now 2 more set of eyes.
You gain the following benefits at all times.
You are permanently and visibly transformed: More eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Perception is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Alex bears many dragon-like bumps along his cheekbones
You gain the following benefits at all times.
You are permanently and visibly transformed: Dragon scales on some parts of his body (cheekbones, arms and knuckles). You are considered to be a Sapient, Non-Living Creature when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
Your Injuries no longer degrade with time.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You may make a +2 Weapon Damage Fire bolt (Assault rifle (dex+occult)) attack without additional equipment.
Possession of this Power grants the following Battle Scar: Skin Sensitivity: (You are at 1 Dice Penalty when exposed to Cold.) and Disfigured: All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Ice is increased by 2.
due to the experiments performed on subject O-8 he has developed the ability to speak and a humanoid form, at the cost of losing much of his underwater adaptations including his gills. His final form consists of a head that largely resembles his natural state with his arms shrinking and forming a series of vestigial growths around his beak as well as a reduction in his mantles size, approximating the size of a human head. from the base of his mantle a boneless humanoid body has grown (seemingly not reducing his overall movement), vestigial webbing across his fingers as well as maintaining his outer membrane has also been observed.
You gain the following benefits at all times.
You are permanently and visibly transformed: Humanoid Cephalopod. You are considered to be a Sapient, Living being when targeted..
You can squeeze through any cracks and passageways a cat would be able to.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.