TBD
You gain the following benefits at all times.
Your Charisma rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Eyes appear sharper more fox like, white kitsune ears, white kitsune tail, a mysterious aura that causes her to seem more attractive despite her changes, she gained claws, and a more sensitive nose but she also lost her human ears.
You gain the following benefits as long as Sonic attacks that effect canine hearing, Claws, and ears and tail.
You are permanently and visibly transformed: Kitsune. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1.
Your body is adapted to Charisma and Perception. You receive +3 dice on non-attack rolls related to Charisma and Perception.
You no longer age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Claws attack without additional equipment.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Yokai targetting attacks is increased by 2.
Eden skin is now weaved together so intimately with the lead alloy he used in cyber Genesis that he now is naturally armored at all times
It’s sort of a botched surgery scar times 10
Looks slightly metallic and his movement is A little stiffer than it used to be he Looking at it, you would have to make a coin flip in your head Ask about the normality or to act as if you don’t notice
You gain the following benefits at all times.
You have 6, which reduces incoming damage from all sources of physical attack except Electric type damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Possession of this Power grants the following Battle Scar: Disfigured.
Frankie Horrigan’s blood runs cold—literally. When he's wounded, his veins shimmer with frost, and the air around him drops several degrees. Cuts crust over with rime before sealing shut; shattered bones knit back together with the sound of ice cracking.
You gain the following benefits at all times.
Any Injury you receive from a source other than Silver heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
Injuries you receive from Silver are increased in Severity by 1.
Her left eye is gray while her right eye is still blue like normal
"This is all so much bigger than you could imagine, the kaleidoscopic infinity of the storm that flows through this world. words aren't enough."
You gain the following benefits at all times.
You are permanently and visibly transformed: Left Eye Is now Silver Coloured (Heterochromia). You are considered to be a Sapient, Living being when targeted. Your Intellect is increased by 1.
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
The imagination of Arthur, going about his rightfull duty, makes him strong. It protects him from the evil witches and wizards trying to conquer his mind.
He was tortured for days, leaving his face disfigured. The torture hardened his mind, making it harder for evil forces to take it over. His training has made him the best of the best, no warrior is as mighty as he is.
While you went to the parties, I mastered the mind.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Battle Scar: Disfigured.
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.