the user is surrounded by a sea of endless black that forms in a maw, suddenly biting down on them and returning them to the Veil's sacred land, to Gehenna.
Exert your Mind (unless you win a coin flip) and spend 2 Actions. If you are at Gehenna, you may choose a target Location within your line of sight; otherwise, your target may only be Gehenna.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Darkness surrounds the targets like a maw, before violently biting down.
The ability to travel faster than light has always been theorized. Infinite speed requires infinite energy, however, but Dominic has cracked the code! The world does not know the true source of power beneath it all, with just a simple spark from a lithium-ion battery he has engineered the ultimate method of transportation allowing you to arrive before you ever actually decided you would be there. Now activatable with a simple keyword, tachyon allows one to escape from any situation.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must use up A laptop battery in order to activate this Effect.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.
Bill is able to channel collective energy through his passport, using it to teleport him directly to a new location. His passport glows with a white light before blinking and whisking him away to another place.
Exert your Mind and spend 2 rounds to activate. Select a Location within your line of sight.
You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.
I phase between the lines of reality, then I swim deeper and deeper, dragging my victims down.
Ballpit witches travel through a space between dimensions accessible due to a ripped connection from pit to pit that gets reconnected, it's essentially a normal with the pit acting as a sort of conduit of power due to delusion.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
Possession of this Power grants the following Trauma at all times: Anti-Social.
a user, perhaps inspired by the lore of the leprechaun, holds a shillelagh, a traditional Irish wooden walking stick. With a sense of wonder and anticipation, they mimic the actions of the mythical leprechaun and tap the shillelagh on the ground. The moment the stick contacts the surface, something extraordinary happens.
The ground beneath their feet begins to shimmer and swirl, opening up to reveal a glowing portal. It’s as if the tap of the shillelagh has unlocked a hidden, mystical doorway. The user, filled with a mix of excitement and a hint of apprehension, finds themselves suddenly dropping through this portal.
As they fall, the world around them transforms. Colors and lights blend in a kaleidoscope of hues, creating an ethereal tunnel around them. The sensation is otherworldly, as if they’re traveling through a conduit of magic and ancient energy.
Suddenly, the journey comes to an end as they emerge from a hole in the ground in a completely different environment.
Exert your Mind and spend 15 minutes. Select a Location within your line of sight.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any Hills and Mounds for one minute, you may activate this Effect and travel to the edge of any other Hills and Mounds that you’re aware of, regardless of range.
Kevin’s friends can now visit by opening the nearest door and just walking through. By walking up to the nearest door with their friendship Braclet and whispering the secret code they can visit Kevin in his basement.
Exert your Mind and spend 2 Actions. If you are at Kevin’s Basement, you may choose a target Location within your line of sight; otherwise, your target may only be Kevin’s Basement. You must be within arm's reach of Doors to activate this Effect.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The aquamancer shifts into their elemental form and melds into a nearby collection of water, only to reform shortly out of a different source of water within line of sight.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight , and which is directly adjacent to water. You must be within arm's reach of water to activate this Effect.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.