Jordan’s skin, and muscle, and bone stretches and warps to match the appearance of a member of the species he is impersonating.
Jordan was bioengineered to blend in with the Earthlings, as a sleeper agent. Thus, part of his design was the ability to alter his form to match theirs.
Exert your Mind and spend 2 Actions.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
The Smith's hands glow red, surging with heat, as he molds and shapes a lump of raw iron to his wishes, shaping it into whatever he can imagine. More complex shapes are more difficult for him to mold, but the quality of his work is undeniable
Exert your Mind and spend 1 minute to activate. You must use up Lump of Raw Iron in order to activate this Effect.
Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be relatively basic. You cannot create explosives. You cannot create firearms.
Roll Brawn + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Created item lasts 1 hour.
You may keep up to three fabricated objects at a time that do not expire after an hour.
Vito consumes The King's Panacea, the modern Ambrosia that THEY use to lie to the masses, hiding the sheeple from its innumerable benefits whilst lying through their teeth as they call it the cause of Elvis Prime's "Death".
At once, a red pulsating light begins to emanate from his chest, faint song emanating from within until at once bursting through in a cacophony of afterbirth-coated limbs.
Distressed faces of Elvis Homunculi press their way through the thin firmament of his skin like a cracked egg, clawing their way overtop of another as they impossibly push their way through Vito's skin without sign of any wound, landing wetly on the ground as an Elvis King; a fused and horrendous mass of nails and bloodied intertwined limbs.
With a series of horrific crunching sounds, the limbs of the trio of homunculi snap away from one another, holes ripped in their flesh from the dozens of nails pulled out in their disconnection, leaving hundreds more that serve as both visceral armour and ranged attack methods.
Exert your Mind and spend an Action. You must use up Elvis Suicide Burger in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Summon up to 3 Non-Sapient, Animate Elvis Homunculi at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The Elvis Hive Bloom.
These crystals are made from condensed blood of powerful elder cosmic beings. Crushing the crystal in your hand will cause the elder blood energy to seep into your body and heal any scar that you focus on. However, absorbing elder being blood can have adverse effects on the user's Psyche.
Use up this small red crystal (unless you succeed on 1d10, Difficulty 7) and spend a minute. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect.
Arthur Annuler dissolves into a cloud of black mist, the cosmic essence which is constantly leaking from his body. The cloud of mist remains conglomerated, like a single entity, and can squeeze through any gap in its formless state.
Exert your Mind and spend an Action to activate.
You transform into A cloud of Black Mist for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not air-tight, though this may take more than one Action at GMs discretion.
Damage from standard attacks is halved, but damage from AOE effects is increased by 1. You may suffer damage from wind and powerful gusts at GM’s discretion.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
Neil's eyes fill with black Miasma for a short time, a small stream emerging from his nose and ears, temporarily augmenting his senses to allow him to feel the necromantic energy generated by a corpse, and home in on it.
Exert your Mind and spend an Action.
You automatically detect all corpses at least as big as a mouse within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
Even if there are no corpses at least as big as a mouse within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
The Vampire may channel their inner beast and take the form of an animal. It is said they may transform into either a wolf or a bat. If used too often, the Vampire risks losing themselves to their beast forever.
Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You transform into a vampire bat or a wolf until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Battle Scar: A disfigured face with bat-like ears.
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
The Necromancer temporarily assumes the form of their own corpse, complete with maggots, spilled entrails, and exposed bone. They cannot move while transformed, but their empty eye sockets see as well as ever.
Exert your Mind and Spend an Action.
You transform into your own corpse for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.