With the soul orb, you can throw it up into the air, crushing a bottle of ink, the ink spread out becoming the inky darkness of space and the glass shards becoming the stars of the environment... grafting his own space and his own time directly into the current enviroment.
Exert your Mind and spend an Action. Select a Location within 60 feet of you. You may choose not to pay this Effect’s activation cost. When you activate this Effect, if it is active from a previous activation where you didn’t pay, that Effect ends. You must use up Ink Bottle in order to activate this Effect.
You create a hemispherical dome of Outer space and Constellation originating at the chosen Location, with a radius of 60 feet, and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
Harriet places her hand against a surface and closes her eyes for 30 seconds. During this time a crack forms underneath her hand and an eyeball grows out of it. It looks around its surroundings with little interest.
Exert your Mind and spend 30 seconds to trap a region of any shape that contains your current location and fits entirely within 60 feet of you. This trap lasts one day or until triggered or disarmed. This Effect cannot be used unless there is a corpse in its initial radius. Choose a type of being that could trigger the trap.
The trap looks like A perfectly silent, alien eyeball with a snowflake pupil. Only those who have seen this trap before can identify it as a trap. Anyone who is aware of the trap may intuitively avoid or destroy it.
When setting the trap, specify the condition under which it will trigger. The trap can trigger against a target in the trapped region.
You create a hemispherical dome of Fractal Shaped Frost originating at the trap, with a radius of 60 feet, and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
The user shouts out "Rabharta" and an a circle with a radius of 60ft appears in the target area. Transparent clouds fill an area of a dome, and begin to pour down rain.
Born of a desire for clean water, the power summons rain in a dome. It's important the word "Rabharta" be pronounced via the Ulster pronunciation, otherwise the power will not activate. The water is pure, and can be drank in a pinch.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Location within 60 feet of you.
You create a hemispherical dome of Rain originating at the chosen Location, with a radius of 60 feet, and lasting for 5 minutes. The area inside your zone is affected in the following ways:
Exert your Mind and spend an Action. You may choose not to pay this Effect’s activation cost. When you activate this Effect, if it is active from a previous activation where you didn’t pay, that Effect ends.
You create a hemispherical dome of Nexus of wrapping mud tendrils originating at your Location, with a radius of 200 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Mud seeping out of the Wizard's Orifices.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Mud is Life and The World Shall Know Mud. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Humble beginnings coming from a pebble, Golem has grown from a mere gravel pile to a beefy golem man, most similar in size to a 180 pound male, all muscle of course.
You gain the following benefits at all times.
You are permanently and visibly transformed: Golem Man. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by Pickaxes, Sledgehammers, Jackhammers is increased by 2.
I take sniff of my magical dust and go crazy with the environment, crazy isn't it. LSD GO crazy
Exert your Mind and spend an Action. Select a Location within 60 feet of you. Choose a 3-D shape that will define the borders of your Effect. You must use up Magic Fairy Dust in order to activate this Effect.
You create a zone of Elemental Powers (Woter, Fira, Durt, Aira) in the chosen shape, originating at the chosen Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
Your zone blends with the environment, seeming to arise naturally from local effects. Observers who roll Perception + Alertness and achieve an Outcome 4 or higher notice that it is unnatural.