Your animal senses from being turtle like monster aids in your efforts of becoming a true warrior. Your eyes can pierce the darkness to sense threats in the shadows.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Aim, hold your breath, pull the trigger and hit the target. Robert knows that his gun and his aim is the only thing between him and the monsters trying to bite off his face.
“Sometimes going for the kill shot is putting them out of their misery.”
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
A pele de Ravi é pálida, seus olhos e sangue são negros, quando entra no escuro seu corpo parece se entrelaçar com as sombras (como se tivesse fumaça negra em seu corpo), o seu corpo permanece em temperatura ambiente.
You gain the following benefits at all times.
You are permanently and visibly transformed: Envolto em sombras. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.
Channeling the fury of the wendigo, the caveman is filled with brutal fury that drives him to acts of incomparable brutality. Striking, biting, and moving with a preternatural fury beyond human comprehension.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using A helmet to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Though your body cannot deflect an attack.
it's always healing nature makes it naturally resilient to damage. organs function when they shouldn't, Bullet holes immediately begin to heal, and fresh cuts immediately close.
Nothing but the surest of strikes can hope to cause any real harm.
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
A definite change has taken place. Mina's skin has turned a light shad of blue. Softly glowing golden markings accent her features. Mina's hair has turned a flowing white crescendo falling over her shoulders and down her back. Her eyes shine with a soft golden light that drown out anything resembling an iris.
You gain the following benefits at all times.
You are permanently and visibly transformed: Atlantian. You are considered to be a Sapient, Non-Living being when targeted. Your Intellect is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Possession of this Power grants the following Trauma at all times: Alien Mind - All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this trauma..
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.