You are tall and thin, now riddled head-to-toe with implanted machinery, alongside having your reflexes tweaked and your data output capacity increased significantly. You are now effectively a supercomputer on legs.
You gain the following benefits at all times.
You are permanently and visibly transformed: Visibly cybernetically altered, specifically around your back and spine, there are glowing cybernetics and other metallic pieces around your arms and legs. You are considered to be a Sapient, Living Computer when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your appendages have 30 feet of reach.
Your body provides you with the functionality of A Cyberdeck (Computer) and Interface Plugs. If used to attack, these "tools" use the same stats as a small knife.
Possession of this Power grants the following Battle Scar: Framed Up - You are now somewhere around 10 feet tall, making it difficult to squeeze into spaces meant for regular humans.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by E.M.P or Intense Electrical Fields is increased by 2.
Edgar is slowly becoming a Ghoul; his hands have thickened & become tipped with hooked talons suitable for digging up graves & tearing flesh. He has grown a short muzzle choked with a combination of his original teeth & savage fangs. His feet have begun to fuse into hoof-like stumps. Like a rat, if he can get his head through a hole, he can get his entire body through.
After consuming a mythical dragon over the period of a month, Edgar's flesh is remarkably resistant to flames.
Update - Edgar has fully transformed into a Ghoul at this time, unable to even remotely pass for human or wear most human clothes, having a short muzzle, elongated arms tipped with hooked talons, & digitigrade legs ending in hardened hoofs - further, his exposure to the creature known as "The Provider" has mutated him - increasing Regenerative abilities & durability - this mutation has come with an increased susceptibility to Acid, which will inflict horrific wounds on his mutated flesh.
Augments on Edgar
GUOHETEC TBR-119 Backpack Tactical Multi Function Radio Station Professional SDR Transceiver w/ "Flipper" Module & Cellular Capability
Novation Peak Synthesizer
You gain the following benefits at all times.
You are permanently and visibly transformed: a Mythos Ghoul. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You get +3 to your Body rating, but -1 to your Mind rating.
You can squeeze through any cracks and passageways a cat would be able to.
Possession of this Power grants the following Trauma at all times: Cannabalism - must roll trauma to avoid eating or caching any corpse encountered.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by Acid is increased by 2.
Kyubey’s skin is pale as snow, and his eyes are an exceptional shade of reddish pink.
From the top of his head and the base of his spine sprout the twin pair of ears and tail of an Incubator respectively.
You gain the following benefits at all times.
You are permanently and visibly transformed: pale skin and reddish pink eyes. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1.
You may make a +2 Weapon Damage floating rings that fire lasers (rifle stats) attack without additional equipment.
Possession of this Power grants the following Battle Scar: incubator ears and tail.
Visible gills on his neck / chest that seem to flare outwards whenever he inhales quite too deepl- WATERBLAST! AHHHH
You gain the following benefits at all times.
You are permanently and visibly transformed: Gills on neck / chest.. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 2, your Dexterity is increased by 2, and your Charisma is increased by 2.
While in the ocean, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You may make a +2 Weapon Damage high-pressure water-machinegun spit (Assault Rifle; Dex + Athletics) attack without additional equipment.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Battle Scar: (Disfiguring) Hydrotrothe (he can't spell it): You need water & moisture, alot, like alot of it alot of the time. ((Any time you are talking or otherwise spotlighting a scene; you must drink atleast a pint of water. You are at +3 Difficulty to resist any water-deprivation or Exposure against water deprivation.. If you ever fail an Exposure roll against water-deprivation, you take a Severity 1 Injury or similar.), Concussive Neuropathy: Intellect rolls take twice as long (minimum of two Actions) and you receive a -2 dice penalty to all Initiative rolls., Always Wet: You are always wet, like perpetually wet, any rolls made to detect you or otherwise find you are made at -2 Difficulty as a water-trail / the smell of your sweat is pungent & obivous., and (Disfigured) Dive Ears (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.).
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur, Seasavior: You must roll Self Control to ever harm, through inaction or action, sea or marine life (even though you regularly consume them)., and Delusions of Invincibility: You wholly believe yourself to be invincible, roll Self Control to ever back out of a life-threatening risk.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
You can take a severe beating while keeping a level of calm, with your muscle headed mentality even your head stays straight.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is divided in half.
The scuba diver swam away from the crazy man, wondering why they didn't have on scuba gear at this depth, and also why he didn't bother to keep his mouth shut, smiling with a maw of curved, triangular teeth, almost like some of the sharks he once saw when he went into a shark cage to examine some Great whites........ though he wouldn't want to go see one ever again, he could just swim away from the crazy guy swimming towards him, trying to bite him
*2 hours later*
Mako licked his lips, having had a nice meal of the guy who had unfortunately stumbled upon a contract he was doing, where info was to be kept confidential, so he had to dispose of the unfortunate soul, He felt sorry for the poor sap, but Mako hadn't eaten in a while, so he killed 2 birds with one stone........ he just hoped no one could track that guy's "disappearance" back to him, that could complicate things.
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
While in Ocean, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.