Grognar thrusts his Axe forward, and the air splits like torn flesh, unveiling a bleeding rift in time. Shadows coil within, flickering between what was and what should never be. A cold, aching whisper seeps through, filled with regret and longing. As he retrieves what is his, the wound shudders, pulsing with the weight of his unnatural existence before snapping shut, leaving behind only the lingering scent of something lost to time.
Spend a Quick Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you The wrath of Time and Space (GM Decision). You must actively and obviously use His Axe to activate this Effect.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached. You may Exert your Mind and spend an Action to stash items in others' possession, but they automatically notice that you stole the item.
You may store Objects in your stash, each no larger than something which could fit inside a rolling luggage bag (60 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Time is effectively frozen in your Stash. Sapient targets still experience a local passage of time inside the stash, and this does not extend the duration of Effects inside the stash.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Extending his hand into a Bleeding hole of time and space.
Possession of this Power grants the following Trauma at all times: Echoes of the Fallen.
Whenever you withdraw an Object from your Stash, you must immediately Stash another object to replace it. You may only stash objects you are attuned to. Attuning an object requires one minute of physical contact.
River extends an inhumanly long tongue, often spines, sticky, or tipped with talons. He wraps it around the item and swallows it whole. Later, he can regurgitate it in tact. His has descends / morphs temporarily into a maw to swallow too-large of items.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached. You may Exert your Mind and spend an Action to stash items in others' possession, but they automatically notice that you stole the item.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Possession of this Power grants the following Battle Scar: weak stomach. Failure regurgitates item.
Possession of this Power grants the following Trauma at all times: Compulsion to eat delicious food.
Sticking a hand into a hat, randomly pulls out any item from the hat like magic!
A magician knows how to make stuff disappear on a whim!
Spend a Quick Action to activate. You must actively and obviously use Hat to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Bill keeps his important possessions stored in a pocket realm which he can access through the sleeve of his shirt.
Spend a Quick Action to activate. This Effect cannot be used unless you have sleeves through which to store/withdraw items.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 7 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Delphyrion reaches a hand into their hair and pulls out what seems to be a hypercube. One can't really perceive what's inside it, but as it intersects with our world, a more recognizable object emerges.
On stashing:
Delphyrion's had access to obscure and illicit chemicals for a long time, but they hadn't expected to make such great use of them on the contracts. He loves his bags and long coats and big pockets, but he could always use a better way to store things that he doesn't want people seeing. There's a limit to how many liquids he could bring on a plane, and how many times someone could mistake him for a perv who brings... a "certain kind of liquid" to deadly missions.
On technique:
He's itching to go up to someone and lift his lab coat while saying, "Want some goods?" at some point. It's definitely more practical to pull it out from under their hair though.
On hypercubes:
There were so many. Too many. 8. Eight. Huit. Ocho. 여덟. Not a good memory. Still a cool concept. He hates it. He's enamoured. So much left to learn. He's falling.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
A solid pitch black circle appears and moves over or intercepts the movement of an object. When stashing or unstashing a worn object, the circle moves over Sarah, making the object either disappear or reappear as it does so. (see Marvel Comics for visuals of donning clothing, it moves like Magik's teleport circles or Power Pack's costume change circles)
Inspired by cartoon circles in various Warner Bros cartoons, Sarah came up with this when she realized she was more than just a normal pwca/pooka now. She's still at least keeping with the theme of a shapeshifter whose primary form is a rabbit.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.