<NAME> has spent so long in her room learning coding, that her ability to hack has manifested within neo-genis itself.
At her beckoning a green hologram of a keyboard will manifest itself, allowing her to begin to execute complex commands using it on the target.
Exert your Mind and spend 2 Actions. Select a Computer within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
Possession of this Power grants the following Trauma at all times: Anti-Social.
Aegis extends his hands toward the target as warm comforting light envelops both of them. Aegis then projects the target's aura to receive the information he needs.
Spend a minute. Select a Sapient target within arm's reach. At the end of your investigation, roll Intellect + Medicine at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
I have found that ground beef works best, it is most able to dissolve into the most beautiful creation I have every laid my eyes upon. It must look weird, to the unvitiated, when I unhook my gear, pull out raw meat, and spread it out the wound, like a heathen in the woods practicing witchcraft, but within the first 5 minutes, the meat starts to dissolve, and explodes through their pores as a tar which resembles the void. 10 minutes in, and the flames begin, despite there being no heat, the healed will become engulfed in them, and visually, as I have heard from others, it appears as I am burning them alive, until 5 minutes later, the burnt husk appears as they did 15 minutes prior. To those around me, when I do this, I highly recommend they turn around with blindfolds and ear plugs, as they are more useful to me functional than useless in the presence of God's son.
Upon the cleanse of flesh, the blessed must consume nothing but liquids for 48 hours, otherwise, they may face their wound returning infected, due to the nature of the process.
Exert your Mind and spend 15 minutes to activate. Select a Living or Animate target within arm's reach. You must use up Flesh (corpse, minced meat, etc.) in order to activate this Effect. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Perception + Occult at Difficulty 8.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Flesh melts into body, comes out of pores as tar, then target appears to be burnt alive until the effect is over.
The brown fedora glows a soft white for the duration, slowly loosing brightness and fading to brown.
Expend a point of Battery and spend an Action. Select a Sapient being, human, Creature, or Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next 30 seconds.
You may only use this Effect once per target per day.
the user ingests the consumable, creating a small vapour from their bodies as the affliction within the user is safely excreted from their body. A clump of cells writhe and wriggle inside the user as well as the outer layer of their throat, expelling the toxins.
Spend 1 minute and use up this pill. Select a Living target within arm's reach.
You may cure any Non-Alien diseases, toxins, or poisons afflicting your target even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see A clump of cells writhe and wriggle inside the user as well as the outer layer of their throat, expelling the toxins.
Driven by his cursed connection to time, Grognar slashes with his weapon, ripping open a jagged tear in space. Blood pours from the wound as time distorts around it, flickering between past and future. This gift, borne from his unnatural travels, comes at great cost. The rift twists with painful echoes of his regrets, and anyone witnessing the scene feels a chilling sense of the temporal chaos he endures.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must actively and obviously use His Axe to activate this Effect.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.
You may also Exert your Mind and spend an Action to Travel in a random direction without any knowledge of an endpoint or destination. Roll Brawn/Melee at Difficulty 6 to safely arrive without any consequences.
When you Travel, you leave Grognar leaves a shifting, blood-red afterimage in his wake, flickering like a torn fragment of reality itself. as a distinct trail between your starting and end points.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Grognar slashes the fabric of space, a grotesque tear opening, with blood oozing from the wound in reality itself..
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The musician pours their heart and soul into their music, giving others some much needed perspective and solace and all around good vibes. This can be a temporary easing of the mind, but with prolonged music therapy it can even permanently cure psychic damage.
Exert your Mind to activate. Select a Living target within arm's reach. You cannot target yourself. This Effect cannot be used unless you continuously play music for your target during the activation. Over the course of one Downtime, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Performance at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Once per day per target, you may choose to use this Effect to stabilize the Mind of a target within arm's reach. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.
You may choose to use this Effect to temporarily relieve any number of the patient's Traumas (including mental Conditions). In this case, Treatment takes an Action and the effect lasts two hours. If the Patient is currently experiencing an episode, Difficulty is increased by 2.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
The psychic can reach into another's' mind and pilfer their deepest memories. Doing so causes the psychic's nose to bleed and is exceptionally draining.
Exert your Mind and spend an Action. Select a Living, Animate target within 25 feet. You must maintain Concentration while the effect is active. Roll Intellect + Investigation at Difficulty 6. The target may resist by rolling Mind at Difficulty 6.
If you succeed, you are able to view your target's memories. If you fail, the target knows you're attempting to read their memories.
You may ask a number of specific questions about their memory equal to your Contested Outcome. For example, “what is their computer password,” “What were they doing at 4:00PM yesterday,” etc. You cannot get answers to broad, analytical questions like “are they a good person?” or “what are their plans for the future?”
Each memory takes as long to read as it takes to answer the question. When replaying a full memory, it is replayed in double time.
This Effect is not obvious, and the only sign you are using an Effect is your nose bleeding. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
EzFake is an app that appears on any cell phone the influencer holds as long as they are holding it. The influencer need only make a selection and focus their will to project a lifelike forgery into the world in front of them. It may be an object, a creature, or even a specific person, and they can speak and make sounds as well.
The Influencer gets ready to film, and focuses fully on getting a good shot. After all, no video doctoring software can compete with a real life forgery which can be filmed from any number of directions by anyone's camera and appear legitimate.
Exert your Mind and spend two Actions performing the following ritual: open up the app on your cell phone, make your selection, and prepare to film. Select a target within arm's reach. You must actively and obviously use cell phone camera to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Choose an illusion to generate, which can be no larger than a person.
The chosen illusion is generated at your target, and it will remain in place as long as you maintain Concentration or you choose to end it. It can be perceived by people through their smell, hearing, and sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.