Eins is synchronized with the song of the world, what she calls 'The Signal', granting her the ability to perceive reality in a much clearer form, even if she doesn't want to or if it's harmful to her. However being able to perceive this song allows her to manipulate it and even generate her own.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Others can tell that I am speaking to the creatures, it’s quite amusing
You gain the following benefits at all times.
You may understand and communicate to terrestrial animals as if you are fluent in a relevant language.
During Yoru's soul arrival and fusing with Radek's one, the body fused with gems in laboratory taking over some of the properties of it. It also made the body crystalline, semi opaque, gemlike... yet functional.
You gain the following benefits at all times.
You are permanently and visibly transformed: You have crystalline body. You are considered to be a Sapient, Non-Living being when targeted. Your Perception is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot speak any coherent verbal language and must resort to other means of communication.
Freya's skin is an inhuman shade of gray and yellow. Covered in thin lines that delineate distinct panels all across her body.
Certain parts across her body are lacking these panels, revealing an interior made of rubber tubes, countless eletrical components, and empty space. Potential to be filled.
Freya's internals are incomplete. Her motherboard has space for several other attachments, parts of her limbs are hollow, clearly meant to house additional tools and modules. Currently, all of this sits unused, but Freya is quite literally filled with potential, should she ever have the opportunity to utilize it.
Her body is largely based on a human's, mimicing its needs so that when she was eventually completed and utilized in the field, logistics would not need to build around non-uniform needs. (This is largely false. An exuse employed by Freya's creator to buy herself time to perfect the model's energy systems. Although it led to break throughs in biofuel refining, it was not the end goal.)
The only need Freya does not share with humans is sleep, but she *does* require around eight hours of charging a night. Her battery is capable of lasting longer by entering a progressively more restrictive low power mode, before eventually forcibly locking down and deploying solar panels built into her shoulders. Her prefered method of charging is plugging into her specially crafted charging dock, but in a pinch she can plug straight into a wall or utilize the aforementioned set of collapsible solar panels in her shoulders.
Freya has the ability to record what she hears and play it back freely, thanks to her vocal synthizier. Though, to do so she has to pass a forgetful roll.
You gain the following benefits at all times.
You are permanently and visibly transformed: an vaugely human android. You are considered to be a Sapient, Non-Living Computer when targeted. Your Perception is increased by 1 and your Intellect is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by Electricity is increased by 2.
The animal's extremities seem to move in impossible patterns, blocking bullets and knives with feather and flesh
You gain the following benefits as long as you're transformed and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
A sea of chi, but no bending to channel it into. But what if instead of moving earth, I use it to move my fists? What if instead of stopping attacks, I stop chi?
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.