Tubby hugs another to ease their mind, and mend their woes. Tubby absorbs the mental stress of the individual.
Exert your Mind to activate. Select a Living target within arm's reach. You cannot target yourself. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Influence at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Your patient is required to treat everyone with compassion, mercy, and charity for the next month. If they violate this rule, your treatment is immediately reversed.
Once per day per target, you may choose to use this Effect to stabilize the Mind of a target within arm's reach. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.
as chibby approches his patience the cat tag start to glow clearing all bad energie and historical traumas from there brains making theme fell brand new but he tells him to take care of the fellow animal because he hates any pain that other creature developes.
(if this tag is gone to another person. he get all the instruction to use it and the players he is curing gets the pop up."dont kill animals or else")
Exert your Mind (unless you win a coin flip) to activate. Select a Living target within arm's reach. Over the course of one Downtime, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Medicine at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Your patient is required to to not kill animals for the next month. If they violate this rule, your treatment is immediately reversed.
You may heal a Trauma on any number of targets with a single activation of this Effect, but any Traumas which you treat are revealed to the entire group.
Once per day per target, you may choose to use this Effect to stabilize the Mind of a target within arm's reach. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.
His music is truly healing. If you’re going through anything, or saw anything you wish you hadn’t, come to his show, he will see you backstage.
Exert your Mind to activate. Select a Living target within arm's reach. Over the course of one Downtime, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Performance at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Your patient is required to Must listen to his K-Pop music 24/7 (atleast -1/-2 dice to perception checks hearing based) for the next month. If they violate this rule, your treatment is immediately reversed.
Once per day per target, you may choose to use this Effect to stabilize the Mind of a target within arm's reach. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.
Over the course of the day, Liv directs all of the targeted to share the memories of the trauma they want to heal. In this time, she sets up an elaborate summoning circle.
If at the end of the day, Liv has setup correctly (critical fail check) then they can summon forth and command (Charisma + Occult) a powerful demon of fear and nightmares to consume the trauma which the targets have.
This creature itself is horrifying, feeling deeply wrong. Looking directly at it causes any who do to be momentarily in a nightmare, watching the memories of others who this monster has eaten the trauma of before. They get the correct understanding that feeding it these traumatic moments is giving it more power.
This is the First of Liv's planned grand rituals. It involves summoning and using the effects of a very powerful demon in a ritual to create a beneficial effect.
Those who wish to benefit must make a trauma roll due to the nature of the powerful demon being summoned draining away the emotions from their traumatic experience.
Exert your Mind to activate. Select a Living target within arm's reach. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Occult at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see This creature itself is horrifying, giving an impression of pure malice and cruelty to any that glimpse it. Looking directly at it causes any who do to be momentarily in a nightmare, watching the memories of others who this monster has eaten the trauma of before. They get the correct understanding that feeding it these traumatic moments is giving it more power, and that you know this.
For everyone except the target, there is no visual component to this gift. For the target, however, they will watch as reality begins to crack, the fissures emanating from the user (or the user's method of communication). The cracks encompass everything that the target is able to see, before quickly shattering, revealing a lively cosmos underneath the world. Looking around, the target will be able to identify that they are in an altered version of our familiar solar system. The planets are closer together, bridges that span miles of empty space connect distant celestial bodies, lights line every planet in the system, spaceships navigate through the depths, unfathomably large superstructures dot the horizon, and the stars shine brighter than they ever have before. In this sight, humanity's indomitable will and the true beauty of the cosmos are revealed to the target. The target spends hours here, watching an idealized version of the world revolve as the user's disembodied voice talks to them about their traumas. As the session comes to a close and the user makes the roll to determine the outcome of this therapy, the paths diverge.
If the roll succeeds:
The sun starts to grow, before combusting and bathing everything that the target can see in a white light. The target feels a comfortable warmth on their skin as they are briefly blinded. When their vision returns, the target will find themselves returned to where they were before the therapy began, feeling lighter. The warmth sticks with them for a while afterwards.
If the roll fails:
The sun runs cold, and the universe follows suit. Where once there was a bustling universe, there now sits a lifeless corpse. The target stays there for a moment, before the darkness becomes too overbearing to remain. The target opens their eyes, and finds themselves where they were, their traumas still plaguing them.
This gift was manifested through a combination of Andromeda's dream of a cosmos that's at her fingertips, and her desire to help the people around her. She imagines a world where everyone has achieved her dreams, hoping that her realized passion will have a positive impact on her friends.
Andromeda is aware of the vision that she gives the target, though she has not actually seen it herself.
Exert your Mind to activate. Select a Living target at any distance, provided you are able to communicate. You cannot target yourself. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Occult at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
The user spends the course of the treatment physically or emotionally comforting themselves or the target, choosing to weigh the pros and cons of the issue in a lighthearted way.
just got over a long term relationship? They were toxic anyways. You have a crippling fear of sharks? Sharks are actually kind of like dogs, you know?
If the user is unable to vocally comfort their target or themselves, this power can extend to the usage of research over the internet or through different forms of media.
Exert your Mind to activate. Select a Living target within arm's reach. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Influence at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Your patient is required to not be an a situation where they would roll Self-Control on the treated trauma. for the next month. If they violate this rule, your treatment is immediately reversed.
The musician pours their heart and soul into their music, giving others some much needed perspective and solace and all around good vibes. This can be a temporary easing of the mind, but with prolonged music therapy it can even permanently cure psychic damage.
Exert your Mind to activate. Select a Living target within arm's reach. You cannot target yourself. This Effect cannot be used unless you continuously play music for your target during the activation. Over the course of one Downtime, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Performance at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Once per day per target, you may choose to use this Effect to stabilize the Mind of a target within arm's reach. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.
You may choose to use this Effect to temporarily relieve any number of the patient's Traumas (including mental Conditions). In this case, Treatment takes an Action and the effect lasts two hours. If the Patient is currently experiencing an episode, Difficulty is increased by 2.