Description
Death was the means, Not the ends.
System
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
Enhancements
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Bundled Up
(You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor))
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Heat Resistant
(You are less susceptible to extreme heat. You have 2 Armor against heat damage, and can endure hot environments with ease.)
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Inhuman Anatomy
(You no longer count as a human when targeted by Powers or effects. Requires the Tamable, Hackable, or Junk Drawback.)
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Distributed Systems
(No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.)
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No Bleed
(Existing Injuries do not require stabilization or degrade over time.)
Drawbacks
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Mutation - cold to the touch, pale, and sunken eyes.
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Vulnerable
(You are particularly weak to a particular kind of damage. All Injuries caused by damage of that type have their Severity increased by two.)
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Damage Type - Holy Weapons
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Inhuman Biology
(Your biological structure renders traditional medical technology ineffective.)
Parameters
Extra Intellect:
0 ( 0 )
Extra Charisma:
0 ( 0 )
Extra Perception:
0 ( 0 )
Extra Dexterity:
0 ( 0 )
Extra Brawn:
0 ( 0 )
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