Stars and sparkles fly out from the Tiara, enveloping the user and giving them a glowing and flowing pink dress with ribbons and fitting footwear. They also gain a pink rifle made out of a pure heart's radiating energy. As long as they're transformed they get a lot more agile at the cost of being out of energy after their transformation is gone.
Exert your Mind and spend a Quick Action.
You transform into a magical girl for 30 minutes. You have access to all of your Powers while you are a magical girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Reinforced Clothing (pink Dress and silver helmet) and Sparkleshot
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Bro turns into a magical girl against their will
Exert your Mind and spend a Quick Action. You must use up Glitter in order to activate this Effect. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.
You transform into Anime Magical Girl for 30 minutes. You have access to all of your Powers while you are Anime Magical Girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 1. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Magical Girl Uniform, Magical girl Staff, Magical girl Pretty Pistol, Magical girl sparkles.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see 45 year old man literally begins cutely dancing naked and tight highschool girl clothing wraps around him..
With a pencil in hand suddenly it moves on its own, drawing over Felix and changing him into an anthropomorphic lion. Sporting a brown mane, tail, fur, blue-slitted eyes, and claws, and finally, having a color pallet belonging to a cartoon character.
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With his transformation he begins to treat others like a part of his 'pride', having a possessiveness about him that correlates heavily to his ideals.
Exert your Mind and spend a Quick Action. You must actively and obviously use a pencil to activate this Effect.
You transform into an anthro lion for 30 minutes. You have access to all of your Powers while you are an anthro lion, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, your Charisma is increased by 2, and your Intellect is increased by 2. Your Stress is reduced by 2.
Possession of this Power grants the following Trauma at all times: Pride - Whenever a fellow contractor, who you are not directly acting against, is in danger, you must roll self-control or immediately attempt to assist them.
A weapon. Truly all that I am, the tool that you are, the hatred you bear, the anger at this world, this reality, that is who I am, Haerin, Baam. I am your weapon. Your malice incarnate, I bear no hesitation, no forgiveness, nothing. Only to fight
Yeun: A being of cold selfishness. Made from nothing other than spite and resentment... He is the abyss within Haerin's abyss, a darkness that could only fester the way it could. It bears no heart, no love, no humanity. Only rage and bloodlust. Yet it is calm and distant. A true monster.
A being with black and white hair flowing from him, bearing both the visages of Haerin and Baam. The Abyssal dragon, in a purer form. A true creature of Greed.
Increase your sacrificial Injury's Severity by 1 and spend a Quick Action. You must actively and obviously use Sword to activate this Effect.
You transform into Yeun for 30 minutes. You have access to all of your Powers while you are Yeun, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Dexterity is increased by 3. Your Stress is reduced by 2.
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Countless screaming souls cry out in unison as their essence is torn apart and plastered over the user, imbuing them in malice that envelopes their entire being.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Apex Cryptid: The Primordial Shift
The moment you activate this power, a deep, guttural resonance hums through the air—like a chorus of ancient, forgotten beasts calling from the dark corners of the earth. Your body twists and stretches, bones popping and muscles coiling into unfamiliar shapes. Your skin ripples with patterns that seem to mimic the natural camouflage of apex predators long thought extinct. Scales, fur, or chitinous plates may shimmer across your form, shifting with every step as though the essence of cryptids from across the globe surges through your veins.
Your human instincts dull as primal instincts take hold. Words become foreign; the structure of language replaced by a heightened awareness of your surroundings. The scent of fear hangs like a thick mist, every sound sharpened into a potential threat or prey. Your hands become crude tools—talons, claws, or massive, rugged fingers that can grasp but never delicately control.
Stress dissolves as the primal mindset overtakes you. The noise of human worries is replaced with the singular clarity of survival and dominance. In this form, you are an echo of the unknown, the whispered terror of campfire stories given flesh.
Apex Cryptid → Amalgamation of Cryptids: The Unveiling
If the battle turns against you—if pain strikes deep and the cryptid essence within senses true danger—a terrifying metamorphosis unfolds.
Your body convulses, and the injuries that should cripple you instead fuel a grotesque evolution. Limbs elongate and twist, growing jagged with predatory adaptations stolen from creatures lost to time. Gills flare along your neck. Serrated fangs emerge where human teeth once sat. The eyes of countless predators open across your body, each gazing with predatory instinct.
For one breathless minute, you become the embodiment of earth’s cryptid lore—a walking nightmare of mismatched power. Movement becomes instinctive, effortless. Every step feels like a hunt, and every breath crackles with the potential of the predator’s pounce. The air itself seems to recoil, bending to your unnerving presence
Exert your Mind and spend an Action.
You transform into Apex Cryptid for 30 minutes. You have access to all of your Powers while you are Apex Cryptid, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
If you take Injuries totaling 4 Severity or higher while transformed, you recover all Injuries and change into Amaglamation Of Crytids Across the earth. All dice rolls are at -1 Difficulty for the next minute or until this Effect ends. Cooldown 1 day.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Gustav has created a spell to completely fuse his soul with his dark passengers, as he chants in Hebrew An invisible force strikes his body, stripping away layers with ruthless precision. First, the skin is torn asunder. Then, muscles and sinew are ripped away, leaving only the untouched skeleton in its wake.
From this skeletal core, Gustav rapidly regenerates into a new, infernal form. His face becomes angular and almost sculpture like. His once-brown skin now takes on an obsidian hue. A blood-red, upside-down cross adorns his forehead. His height expands to a towering 6'7", Dark shadowy claws drip with a putrid icier from the tips of his fingers. Ripped, jet-black feathers sprout from the back of his hips, forming a pair of dark wings.
Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You transform into Fallen angel for 3 minutes. You have access to all of your Powers while you are Fallen angel, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Large Waterproof Phany pack with 5 Baggies of cocaine, 1 Narcotix's White gold, 3 Bloody Doctor, 4 Regenerative Ecstasy, 3 Unholy Purification, 1 Truth Serum, flowing white toga dress, Archeologist Grimoire
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Demonic Visage.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.