Everblue pours a 2 litre water over his person as he begins to soak up into the liquids, slowly transforming into a mint blue ball of squishiness.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up 2 litres of fresh clean water in order to activate this Effect.
You transform into A ball of slime for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
Possession of this Power grants the following Battle Scar: tinnitus and shoulder subluxation.
Possession of this Power grants the following Trauma at all times: anti social.
Johnny Rook turns into Johnny Rooks, the size of the bazaar is determined by the size of the inconvenience.
Exert your Mind (unless Minor inconvenience) and spend an Action.
You transform into Many more birds for the next day. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through. You may fly at your standard movement speed.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.
You cannot communicate while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
You have access to your Powers while transformed.
You may use equipment while transformed.
The Devil's lighter transforms you into a whisp of fire.
Exert your Mind and spend an Action.
You transform into Whisp of Fire for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not air-tight, though this may take more than one Action at GMs discretion.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may suffer Damage from wind and powerful gusts at GM’s discretion.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
This Effect ends if you take an Injury or are stunned or incapacitated.
The child, the moment they are shot; "explodes" into a melting viscous laughing black mob of many faces, and many voices... all of which are Mickey, sound like Mickey, and are just as malicious as Mickey.
This Effect activates whenever you take an injury. It does not require an Action or Exertion. This Effect cannot be used unless you are / were disguised at activation. Make a Trauma roll when you activate this Effect.
You transform into melted mickey for the next day. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined. If you would die from Injuries sustained while transformed, you instead live, but the only action you can take is Reforming.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
You may turn this Effect on and off at will during its duration.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you explode into a "melted down" mickey-mouse with many eyes, many faces, and many voices all laughing in horrifying disney unison..
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
The Hemomancer’s ritual, brutal in nature, uses the heart of a once-living creature as its catalyst. Her skin thrums with energy as she bends her own freshly spilled blood through the muscle until she is changed completely.
She shifts into a quivering pile of ichor, entrails and organs rolling and gripping at the ground as it begins to shamble forward. A bloody appendage squirms its way out of the center, lashing wildly at the nearest foe...
Terrifying as it is, the creature can still heal just as effectively... If only a patient would only stop squirming to accept the help.
Increase your sacrificial Injury's Severity by 1 and spend a Free Action. You must actively and obviously use a heart to activate this Effect.
You transform into a viscous mound of animated gore for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
You have access to your Powers while transformed.
You may use equipment while transformed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the hemomancer’s rapid transformation into a roiling creature of animated blood.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
All but one of Vein's Tendrils extend in opposite directions, fanning out and and forming membranes of fibre that surround the host. These webs act like mammalian wing tissue, allowing the host to soar through the air.
Any damaged fibres are replaced effortlessly, and the wings act as redundancies for one-another; so long as one Tendril is extended, the host cannot fall.
You gain the following benefits as long as you are wearing this Artifact.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your fibrous tendrils. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying.
You are subject to the following effects while gliding or flying:
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Resolidifying is exhausting.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.