Description
The Gods of Ancient Egypt are renowned for their treasures. By holding or touching an item with one hand & making mystic passes with the hand bearing the Seal of Nephthys, Jules may invoke the Goddess to learn who values it, where it has recently been, & the presence of magical influence.
System
Exert your Mind, target an Object within Arm's Reach and spend 1 Minute examining it. At the end of the cast time, roll Dexterity + Thievery ( dice) Difficulty 6. The quality of the information you receive depends on your outcome, and the nature of the information depends on the Enhancements you have chosen.
The number of information-revealing Enhancements attached to this power is limited to 2 for Novice Contractors, 4 for Seasoned Contractors, and 7 for Veteran Contractors. You may still take any number of other, non-informational Enhancements.
Enhancements
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User Manual
(You learn the object's intended function and how to use it for its intended purpose. This does not grant skill.)
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LoJack
(You can discern where this object has recently been. This may be in the form of GPS coordinates, a visual description of the surrounding area, or something else.)
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Alien Origin
(Determine if this target is Alien in origin or whether it has any Alien energy or outside influences. You receive information about the type of energy, including the name of the relevant Source pool or equivalent.)
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Sentimental
(You may learn how much sentimental value an object has and to whom)
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Manifest
(You gather information about who has used this object recently. Usually the information comes in the form of a visual description, but it could be a scent, a factoid about the individual, etc)
Drawbacks
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Invoke Nephthys while holding the item & making passes with the hand bearing the Seal.
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Focus
(Using this Effect requires a specific kind of item.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
Parameters
Range:
0 ( Arm's Reach )
Cast Time:
1 ( 1 Minute )
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