Hundreds of years of ambient gossip and relationship drama have allowed Charolette the precise skill to understand someone's inner desires for companionship, and to tell when someone is lying to others and to themselves.
Charolette and her mistress, Lorelei, have many things in common. One of which is that they are both proficient liars. Charolette even more so, because she knows how to tell the truth.
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Cleanliness Compulsion - Whenever you encounter a dirtied surface, roll self-control to not immediately attempt to clean it.
You also gain the following effects:
His knuckles have become hardened, and his biceps and triceps have doubled in size.
He isn't the most skilled. He isn't the most combat-saavy.
His durability is what enables him to survive his strength. Though his skin is truly tougher than a humans, not impossibly durable- But deeper down, the muscle and bone constrict reflexively, growing denser and resistant to damage in anticipation even as the blow itself collides.
Weapons ricochet off his body unpredictably, swatted away almost absent mindedly or playfully caught between two fingers and flicked away.
Mark's unique genetics kicked in at a young age, though it was nearly his late teenage years before he actually started practicing combat and fighting, visiting a community boxing club.
First thing he learned was how to not break the gloves and bags.
Turns out people were *much* softer.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Jacobs mind has lived for a thousand years. Waiting for his time to be reborn so that he can once more attempt to break free. His time in the cycle awakened his mind allowing him to attain Nirvana.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Irene's gone through a lot of shit in her life, and a few measly injuries ain't gonna stop her NOW
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Nikki is talented at hitting people just hard enough to put them down for the count without causing lasting damage.
You gain the following benefits as long as you are engaged in combat with improvised weapons.
+2 dice to all rolls with improvised weapons. You may Defend against firearm attacks from any range using improvised weapons.
You also gain the following effects:
Mansquito’s mutated body possesses super humanly powerful adrenal glands, allowing him to put on intense bursts of speed for a short period of time, making even the fastest creatures look slow by comparison.
You gain the following benefits as long as In Combat.
You can run at two times your normal movement speed.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects: