The staple Ice-type move. Don't get hit!
A 2 Gift Injure Power used by Sam Yukimura, created by T3K.
One of the most famous moves in all of Pokemon, Sam has learned how to use the move Ice Beam against his opponents as long as he has something cold to channel the attack with. A target can dodge out of the way or block the beam with something, but getting hit will end up damaging the armor they might have as a freezing cold spreads over it.
Spend an Action, Exert your Mind, choose a target within 45 feet, and roll Charisma + Survival6. The target may defend by rolling to dodge or Defend (as for an attack with a thrown weapon) as a Reaction. Difficulty
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 3.The target's Armor is Reduced to 1/2, rounded up.