Mountain dwarves are a hardy people, they won't go down so easily.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Much like the name suggests, a rush of adrenaline courses through Kaji's body - allowing him to ignore his injuries and other penalities for the duration of combat, and fight at his fullest potential.
You could also maybe call it him just 'going into the zone', more or less.
You gain the following benefits as long as you are in a fight.
Your Body and Mind Penalties are reduced to 0.
As a Candyman, one must be like all candies. And in the world of candy, no sweet is tougher than a Jawbreaker. It lasts for hours. Bismarck has learned to carry the mindset of one, and now resists his pain just the same as a Jawbreaker lasts in the mouth for hours. His gob-- or rather, his self-- cannot be stopped (Ha!). An autopsy or similar investigation reveals that his pastry brain has chunks of jawbreaker strewn about in it; a sort of cake-candy mixture. His skin, too, has tiny pieces of red, blue, and yellow color that are typically seen in jawbreakers.
You gain the following benefits at all times.
Your Body and Mind Penalties are reduced to 0.
The vampire within strengthens Leopold’s body and mind, allowing him to endure even the most excruciating pain without breaking. Wounds that would incapacitate others only fuel his determination, enabling him to fight, flee, or survive through sheer resilience.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
While actively being collected in preparation for the usage of this gift, the blood in physical contact with the user darkens as it coalesces into black, ever-shifting glyphs which get drawn to and absorbed by the user's skin, be it their hands or mouth. All blood within the same pool gets drawn to the point of contact as the gift is being used, with the draw being stronger the closer it is to the user.
When the gift is used, a dark blur with ever-shifting glyphs visible within quickly spreads across the user's body before dissipating. It lingers around injured areas for a moment longer, exhibiting a crimson sheen.
The wound of the source from where the blood being used had originated from darkens, with the edges getting surrounded by equally-black, unknown, intertwined glyphs. While the imprint normally fades away completely within hours, it may instead remain for longer, up to a week, in proportion to how fiercely the source opposed the gift's usage on them. (lack of sapience or awareness at the time of gift usage results in the normal hour-or-so fadeaway time)
The parts of the gift user's flesh which interacted with the source's blood in order to activate the gift are graced with a black imprint which fades away over time, aforementioned glyphs at the edges included. The fadeaway is linked to the fadeaway of the imprint on the source.
Exert your Mind and spend an Action. You must use up at least a handful of fresh, foreign blood absorbed either through the hands or mouth in order to activate this Effect.
Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
“Boy, you should’ve seen me the first time I had the moss from the Field of Tentacles… no, it don’t bother me anymore. When you train your body up like I have, nothin’ bothers you anymore! Not to mention, I don’t got much feeling in my skin after that grease fire…”
Nan’ll tell anyone: you can walk off any injury with enough toughening up. Through mundane and magical poisonings, getting into the grit of moving the rusty circus equipment (lotsa skinny people in this crowd), and working in the kitchen conditions of her home world, Nan has gone through countless injuries and ailments. She knows how to keep at it.
You gain the following benefits at all times.
Your Body Penalty is reduced to 0. Does not reduce Mind Penalty.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.