When Zhòng de piànzǐ channels his unearthly charm, his eye blazes with molten gold, the Yaojing’s shadow flickering like a phantom within. Each word spills like honeyed venom, the glow pulsing with a hypnotic rhythm, bending even the strongest wills to his command.
You gain the following benefits as long as you have your The Yaojing flicker in hi eyes.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Possessed Eye.
Possession of this Power grants the following Trauma at all times: God Komplex.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Death is but a heartbeat away. It would love to claim you.
You can't escape that easily, Jacob.
Christ himself was nailed to the cross. He was left hanging there for days. He was speared. He died.
And yet, he fulfilled his duty.
Nothing short of death will relieve you of yours.
You will finish what you started.
And you will only die when we let you, Jacob.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Possession of this Power grants the following Trauma at all times: Fettered: Roll self-control whenever someone suggests failing or losing the Contract to not blame yourself and start taking obvious courses of actions to complete the job on your own, even at risk of your safety.
being as tied to nature as she is, Raven can communicate openly with the beasts of the earth.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
Julius wields his knives with grace and skill, deftly cutting into a moving target as easily as he would a steak. As he does so, sound around his target disappears, almost as if swallowed whole.
You gain the following benefits as long as you are engaged in combat with Knives.
+2 dice to all rolls with Knives. You may Defend against firearm attacks from any range using Knives.
You also gain the following effects:
It's not a pretty sight, the sneer that appears on Hyde's face.
The difference is enidiately obvious to anyone watching him.
This man is quite different from the interlectual Jeckyl, barely keeping himself from bursting at the seems.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
The King of Light flexes his absurdly large muscles, his shirt ripping very slightly, revealing a lightning bolt tattoo(?) on his back.
You gain the following benefits as long as you have your lightning bolt tattoo/birthmark on back.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: I Am God - You believe yourself to be the very best, one of the elite, superior to anyone else you meet (Roll Self-Control any time you would think or take an action that would go against this belief).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects: