so many aspects, all additions from past creations to form many things... many weapons. And yet these are its two chosen forms... Strange.
A sharp and dangerous blade made of corrupted and festered souls,
A shield covered in thorns and vines,
A chess piece: the king.
So many things...
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into A Chess Piece earring and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Everyone’s seen swords thrown in movies with supposedly pinpoint accuracy. Everyone’s seen weaponized hats that are thrown like a frisbee. Heck, we've seen shields that ricochet and bounce around, defying all sense of realism. But has anybody ever seen somebody throw their kickass shades at somebody, knock em unconscious, then catch ‘em afterwards? Heck, why stop there? Why not have the shades fly back onto the thrower's face?
Stan pondered this for a while… and decided that he should be the first!
With the power of movie magic (and some fiddling with object vectors), this item can be thrown at a guy, boomerang style, and bounce between a bunch of goons. Afterwards, they fly right back into the wielder's hand; if they're kickass shades, they fly right back onto the wielder's face as if they were never taken off in the first place. So badass.
Stan typically uses his shades, but if a shield can be flung effectively, why can't anything else? Easier to throw small stuff, though. More believable.
All you need is that suspension of disbelief, kid. It'll take you to places you could've never imagined.
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
When the whistle is blown, it will not produce any sound. Mabel will come trotting over from behind an object that could not feasibly cover her body. If there are no objects to appear from, Mabel will appear out of thin air.
Mabel is a brown horse with her mane braided together and beads intertwined. She is very affectionate to people she knows and very strong. She can carry four people but not happily.
Mabel usually isn't collapsed and lives within Buck's apartment kind of like a dog. She is collapsed when he goes out so Buck always has her around. Yes, Buck is an upstairs neighbour.
This Artifact can be used as a horse. It is roughly the same size as a horse but can be collapsed into whistle and concealed. Collapsing or expanding it costs a Quick Action.
This horse has saddle, stirrups, halter, reins, and saddlebags. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
An automatic rifle that can become a golden bracelet with a lion holding a cross engraved on it
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into Lion bracelet and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
A Silver-barrelled Revolver with a well-worn but carefully maintained Rosewood Grip, the word "Lucky" inscribed onto the left side of the barrel. It has a tendency to hit weak points in armour and particularly vulnerable sections of the body through pure, blind luck. It can fold into an old western belt buckle, a gold leaf four leafed clover on the front.
Originally left to Ted Westwood by his grandfather, Jeb Westwood Senior, the mystic revolver, "Lucky", possesses supernaturally enhanced accuracy and power, and the ability to morph its form due to the spirit of the Old West inhabiting it, the collective subconscious of the idealised form of the time period crystallising into the weapon of the ideal Gunslinger, one who took the law into their own hands and brought their own brand of justice.
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into Old West Belt Buckle and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
You also gain the following effects:
It looks like any Hell Cat pistol, nice and compact for her hand. It looks completely mundane. Only if someone is paying attention will they notice that the shooter is choosing if the gun makes noise or not. Further, they may or may not realize that she doesn't seem to need to reload... ever.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects: