The people around Fred feel a sense of intense cold and feel as though they just stepped into a freezer, He then reaches out opening what appears to be the door to a freezer and drags out a corpse from the pouch on the of his apron. While he is dragging a corpse out of the freezer room those in the area can hear the sound of bones cracking under the forces that have been applied to it, though this does no real damage to the bodies that he drags out
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Corpse in your stash, each no larger than something which could fit inside a rolling luggage bag (60 liters), and you may store up to 15 of them at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Animate targets may Resist being stashed. You must Exert your Mind to stash Sapient targets.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the crushing rending and freezing of flesh.
Ellis has his own personal realm of holding in which he can store explosives for future use.
In order to store a bomb, Ellis must first have performed the Ritual of Bomb Bonding with this particular explosive. This ritual lasts three minutes, and involves a complex geometric dance. During the ritual, the bomb will detonate and then immediately piece itself back together several times, imbuing a small fragment of Ellis' soul within it. No damage will be dealt to anything, but anything within a 3 meter radius that is flammable might appear slightly singed. Once a bomb is Bonded, it will remain that way until it is destroyed.
To store the bomb, Ellis places his hand on top of the Bonded explosive, upon which the explosive appears to detonate in a small area covering his hand. Re-summoning a bomb looks as if another small explosion occurred but in reverse.
Spend a Free Action to activate. This Effect cannot be used unless the bomb being stored has undergone the Ritual of Bomb Bonding.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store bombs in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 35 of them at a time.
A hole emerges just under the wrist of the user, revealing a small venom sac that can secrete previously stored poisons and toxins without poisoning the user. The wrist needs to be placed over wherever the venom is being applied.
Spend a Free Action to activate.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store Liquids in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 5 of them at a time.
Morgan has several Knotwork tattoos - she is capable of suspending her weapons in one of these patterns, which will appear as a stylized version of it's original form until needed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Weapons in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The item in hand turns to dust as it erupts into blue flame. This is how it is stored. When it is retrieved, it burns itself into reality once more.
Come champion, come forth.
Speak to the man with no face by the wharf.
Take from your pocket the coin I have given
And from his arsenal, make your decision
Tools for gore
for guts
for glory
All to keep the undead out of the living's territory.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Weapons in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The jerboa splits, its body growing, shedding, and growing again. It only stops because it wants to. Children cower at the sight of it, grown men weep, woman faint. The Jerboa has hands. God has forsaken us.
Exert your Mind and spend an Action.
You transform into Child Sized Jerboa with Hands for 30 minutes. You have access to all of your Powers while you are Child Sized Jerboa with Hands, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: Red Barret, Jerboa AK, Bandolier with extra mags, and a lit Cigar.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a Child Sized Jerboa with human hands.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.