You’ve weaved so many lies in your life that it’s impossible to separate fact from fiction.
Everything you say sounds like lawyer/politician bs, strung together by vague anecdotes, dubious facts and statistics, and heart-wrenching stories.
Granted, you know that everyone’s playing the same game as you. Hard to trust anybody nowadays; too many opportunists in the world, you know?
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Paranoia.
You also gain the following effects:
- May 9, 2025, 3:16 p.m. - Improvement Cost: 4. Added Enhancements: No Choice But To Stan, Come Again?
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
S0L's body is that of a robot. It has human proportions and a human-like face. The torso contains a small sun, burning away clothes that are not fire-proof. All limbs are de- and reattachable.
You gain the following benefits at all times.
You are permanently and visibly transformed: Robotic Body and embedded Sun in upper body. You are considered to be a Sapient, Non-Living Computer when targeted. Your Perception is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by Electricity is increased by 2.
Gaspar's hands and even fingers can be shaped into burning hot blades of smoke, which make him a threat even without a weapon.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, Grappling, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Between six and seven feet tall, its body a blend of raw reptilian power and primal intelligence. Thick, scaled limbs support a forward-leaning frame. Its skin is mottled grey, olive, and dark rust, colours that blend seamlessly into rocky or jungle terrain, with large, rugged scales that form natural plating along the shoulders, spine, and tail. The head is long and angular, with a wide jawline packed with serrated teeth and a flickering black tongue that tastes the air. Its eyes, golden and slit-pupiled, radiate a slow, calculating awareness. Long, clawed fingers suggest both tool use and combat capability, while a thick, muscular tail balances its gait.
Between six and seven feet tall, its body a blend of raw reptilian power and primal intelligence. Thick, scaled limbs support a forward-leaning frame. Its skin is mottled grey, olive, and dark rust, colours that blend seamlessly into rocky or jungle terrain, with large, rugged scales that form natural plating along the shoulders, spine, and tail. The head is long and angular, with a wide jawline packed with serrated teeth and a flickering black tongue that tastes the air. Its eyes, golden and slit-pupiled, radiate a slow, calculating awareness. Long, clawed fingers suggest both tool use and combat capability, while a thick, muscular tail balances its gait.
Internally, its biology is built for endurance and sudden bursts of violence. A dual-lung system allows for high-efficiency oxygen exchange, enabling it to remain still for hours before erupting into explosive movement. Its heart, larger and more muscular than a human’s, beats slowly but forcefully, circulating a dense, copper-rich blood that resists infection and carries oxygen through its heavy musculature. Beneath its jaw and along the lower jawline lie venom glands that secrete a coagulant, inhibiting toxin, not injected, but smeared into wounds as its teeth rip and tear, causing slow, unstoppable bleeding. Its stomach is a high-acidity organ, capable of dissolving bone and carrion alike, while a second, smaller “crop” pouch stores food for slow digestion during lean periods.
You gain the following benefits at all times.
You are permanently and visibly transformed: High Reptilian. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.
You may make a +2 Weapon Damage Melee Claws attack without additional equipment.
Possession of this Power grants the following Battle Scar: Reptilian.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Cold is increased by 2.
His body becomes hard like candy and his mind ignoring the stress that follow
You gain the following benefits at all times. You must actively and obviously be using Crystal to gain the benefits of this Effect.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
Possession of this Power grants the following Battle Scar: soft spot.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.