Description
At first glance, this appears to be a standard, modern house key made of ivory. A close observer might compliment its skull-shaped head or usual material. No one would suspect it to be one of the Thief's most prized possessions: The Skeleton Key.
The Skeleton Key slips easily into any small or medium-sized keyhole and turns without a fuss. The thief even used it on a door that used key-cards once.
System
Spend an Action and use The Skeleton Key to lock or unlock any lock within Arm's Reach. It cannot be used on locks more complicated than a residential door or common padlock, and it can only open locks that require a key of some sort.
Enhancements
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Cantrip
(Activating this Effect has no Exertion cost, but it can have no more than 3 Drawbacks and its Gift Cost can never be increased above 2.)
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Concealed
(Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
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Locker
(You may use this Power to lock or unlock.)
Drawbacks
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Specialized
(Only affects a certain type of Object.)
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Item Category - Locks that require some sort of key to open
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Focus
(Using this Effect requires a specific kind of item.)
Parameters
Range:
0 ( Arm's Reach )
Edit History
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