When activated, Verso’s eyes emits a subdued, mercury-like glow, leaking tendrils of iridescent smoke that cling to surfaces like liquid shadow. The air ripples faintly, as if reality itself were a pond disturbed by invisible gears.
Exert your Mind (unless you win a coin flip) and spend a minute. Investigate an area with a radius of up to 1 mile At the end of your investigation, roll Intellect + Crafts at Difficulty 6.
You learn the following information about the area:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The air rippling faintly, as if reality itself were a pond disturbed by invisible gears. Semi-transparent clockwork sigils materialize before transforming into a screaming human bodies before dissolving into static..
You cannot investigate the same area more than once per day.
Fred's proficiency and connection to the Butchers Blade cleaver has enabled him to see the traces that those who came to the area before him have left in their wake, those who have merely traveled through the area leave bloody traces, like footprints, hand-prints, etc, in the area while those who have died leave a much bigger trace in the area as large parts of their souls are left in the wake of their death, with them being represented by large pools of blood, as they seem to reach out to anyone nearby
Spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Dexterity + Occult at Difficulty 6.
You learn the following information about the area:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
You cannot investigate the same area more than once per day.
Angus preforms a ritual touching the water. The water freezes over as heavy fog pours from it and a specter of Ice forms. Each specter is different as they lay claim to an area. Angus attempts to communicate with them to pry anything the spirit knows.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 1 mile You must use up a sinks worth of water in order to activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn the following information about the area:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see frozen spirits rise from the water to commune with Angus in unnatural ways.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You cannot investigate the same area more than once per day.
Cahara investigates the area , stopping once in a while as if she was listening to some one talking to her.
People standing right next to Cahara will hear quiet whispers but won’t be able to understand what is being said to Cahara.
Raise the hair on your neck. Tune in to the city.
Cool for: City Lovers, The Wisest of the Street Wise, The Genuinely Supra-Natural
Shivers come when the temperature drops and you become more keenly aware of your surroundings. It enables you to hear the city itself, to truly belong to the streets. It is a supra-natural ability; old wrongs play out in present time, scenes across the city happen in front of you. But who is speaking to you?
At high levels, Shivers may make you seem mad to the outside world – as you listen to the city, you don’t listen to others. Your superiors may begin to worry. With a low Shivers, though you will seldom hear the city speaking to you – and if you cannot hear it, how can you ever save it?
Spend a half hour. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same area more than once per day.
The user has to verbally convince the book to dirty its pages for information on the surrounding area. If they're successful, the book will surrender some of its pages as a carefully drawn map of the area with any supernatural influences marked and specified.
The book will still let you know that it does not like whe way it's used which may take a toll on your mind
The book does not like for it's pages to be anything other than white, so it takes some skillful persuasion to change its mind.
Expend a point of Battery and spend a minute. Investigate an area with a radius of up to 500 feet You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
As annoying as they were, and as much of a weight he put on you. The paperwork and files your Sefirot gave you allow you to remember what exactly is going on here.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.