The firearm used develops a visual distortion around it, creating a shimmering effect. Colour also seems to distort around the firearm, seemingly pulling in light around the end of the barrel.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
You gain the following benefits as long as engaged in combat with Russian manufactured weapons.
+2 dice to all Russian manufactured weapons rolls.
You also gain the following effects:
Jebadiah spins his revolver in one hand and chuckles “Are ya feelin lucky punk?”
You gain the following benefits as long as engaged in combat with Revolvers.
+2 dice to all Revolvers rolls.
You also gain the following effects:
Why waste time reloading your flintlock when you got another on your belt
You gain the following benefits as long as engaged in combat with flintlocks.
+2 dice to all flintlocks rolls.
You also gain the following effects:
Talon slows his breathing until it seems like he is a corpse before firing with uncanny accuracy.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Ted’s aim has really improved over his months as a Contractor, and he has picked up a degree of his guns Luck in his own body, letting him land impossible shots even without his Lucky Revolver.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: