Delphyrion reaches a hand into their hair and pulls out what seems to be a hypercube. One can't really perceive what's inside it, but as it intersects with our world, a more recognizable object emerges.
On stashing:
Delphyrion's had access to obscure and illicit chemicals for a long time, but they hadn't expected to make such great use of them on the contracts. He loves his bags and long coats and big pockets, but he could always use a better way to store things that he doesn't want people seeing. There's a limit to how many liquids he could bring on a plane, and how many times someone could mistake him for a perv who brings... a "certain kind of liquid" to deadly missions.
On technique:
He's itching to go up to someone and lift his lab coat while saying, "Want some goods?" at some point. It's definitely more practical to pull it out from under their hair though.
On hypercubes:
There were so many. Too many. 8. Eight. Huit. Ocho. 여덟. Not a good memory. Still a cool concept. He hates it. He's enamoured. So much left to learn. He's falling.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
July 7, 2025, 3:41 a.m. - Major Revision Cost: 0. Parameter Maximum Object Size changed from 2 to 1.
Pawn's veins begin to bulge and darken as shadowy mist gathers in front of her. A red aura can be seen exiting Pawn and entering the shadowy mass instead. From that mass emerges a dark humanoid figure with red eyes and no other features. With a spin of his scythe, everything goes back to normal.
Dave has come.
Exert your Mind and spend an Action.
Summon a single Dave at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see blood being drained from Pawn in order to allow a dark shadowy figure appear before her.
Possession of this Power grants the following Battle Scar: Shoulder Subluxation.
Pocket Dimension, nobody else can see it. it's like pulling something outta nothing
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Drugs in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 15 of them at a time.
The Hemomancer’s ritual, brutal in nature, uses the heart of a once-living creature as its catalyst. Her skin thrums with energy as she bends her own freshly spilled blood through the muscle until she is changed completely.
She shifts into a quivering pile of ichor, entrails and organs rolling and gripping at the ground as it begins to shamble forward. A bloody appendage squirms its way out of the center, lashing wildly at the nearest foe...
Terrifying as it is, the creature can still heal just as effectively... If only a patient would only stop squirming to accept the help.
Increase your sacrificial Injury's Severity by 1 and spend a Free Action. You must actively and obviously use a heart to activate this Effect.
You transform into a viscous mound of animated gore for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
You have access to your Powers while transformed.
You may use equipment while transformed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the hemomancer’s rapid transformation into a roiling creature of animated blood.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Temperance is bathed in the light of the moon, causing their form to shift and swirl into that of a warrior.
* Break beneath me.
* Your body will shatter.
* WHERE'S YOUR INFLUENCE?
* WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.
Exert your Mind and spend an Action. This Effect cannot be used unless you are able to see the moon.
You transform into a pale man wearing ancient armor of crumbling stone for 3 minutes. You have access to all of your Powers while you are a pale man wearing ancient armor of crumbling stone, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: A large great hammer and stone armor (3 armor)
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
"He stays still for one minute and one,and minute only,afterwards it's really hard to keep track of him in any way.
Be by him simply dodging a punch to the face or running at full speed. "
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The vampire sucks a copious amount of blood from a human and replenishes their own cursed flesh.
Exert your Mind and spend 1 minute. This Effect cannot be used unless you drink blood directly from a human until it injures them. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
If your Outcome is greater than the Severity of the Injury you were attempting to treat, you may apply any excess Outcome to other Injuries on yourself.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you drink blood directly from the vein.