These days, being smart is hardly enough to solve mysteries. Sometimes you have to shoot them in the face. Sometimes you want to shoot them in the face, because forgiveness is a learned weakness.
Upon you, we bestow knowledge accrued from three minds past. Never thought you'd become an ammunitions expert, did you?
Well?
You have everything you need.
What are you waiting for?
On shooting:
Shooting a gun is very much like deductive reasoning. At least, that's how Koriol imagines it'd be - he's barely held a gun his entire life, and suddenly he finds that he needs it more than ever. Ready, aim, shoot - you'd have to be pretty accurate in both cases.
On schematics:
As the 4th Knobbler, Koriol has gained access to schematics that allow him to forge certain weapons. While the Knoblobber is far from a normal gun, all he really needs to do is change up the size and shape of the barrel and cylinder. The mechanics can't be that different. Now, you have a revolver... hey, who else used revolvers, again? No, not that guy, the other one...
This Artifact can be used as a crossbow. It is roughly the same size as a crossbow and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage. Attacks do not require a successful called shot to do damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Doorknob Compulsion: Anytime that you come across a doorknob or doorknob-shaped object, you must succeed a Self-Control roll to resist the urge to steal it. If you fail, you may Exert your Mind to overcome the urge. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
it appears to be a standard harpoon gun, but much to large, when fired a new harpoon appears within the gun
This Artifact can be used as a crossbow. It is roughly at least twice as large as a crossbow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
When this enchanted bow is drawn, a bow of sheer ice is formed and ready to be fired. This gives infinite ammo abilities and once the arrow hit its target, it melts and leaves no trace.
This Artifact can be used as a bow. It is roughly the same size as a bow and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The Umbrae Defender, crafted by Mr. Porter, is the epitome of a spy’s tool—an elegant umbrella concealing a sophisticated arsenal. Its sleek, high-end appearance masks a precision projectile system, allowing it to silently fire high-velocity darts that dissolve on impact, leaving no trace. A discreet grappling hook is hidden within one of the umbrella’s ribs, with a high-tensile micro-filament line capable of latching onto distant surfaces, allowing rapid ascents, controlled descents, or swift repositioning. In close quarters, the umbrella’s frame subtly shifts to reveal a razor-thin blade along its edge, effective for silent takedowns without sacrificing its refined look. With all mechanical functions silenced by an internal “Stealth Mode,” the Umbrae Defender remains as discreet as it is deadly, blending seamlessly into any environment while ready to adapt to any challenge.
This Artifact can be used as a crossbow. It is roughly the same size as a crossbow and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The Electromagnetic Longbolt Overvoltage System is a wrist mounted device, you may shoot an endless amount of digistructed bolts at your foes, and with a dangerous amount of overcharge, you may send them far, far further than what is nessecary.
This Artifact can be used as a crossbow. It is roughly the same size as a crossbow and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. Attacks do not require a successful called shot to do damage.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Recoil Sickness - After an Ultra-Shot attack, suffer effects of Shoulder Subluxation. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
When she fires this pink energy flows into the edged designs, and it surrounds the nail being shot
This Artifact can be used as a slingshot. It is roughly the same size as a slingshot and just as difficult to conceal.
Attack by rolling Ninja + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects: