The artifact, a ring of metal, shimmers slightly, spreading a mist that hides the user slowly disappear into nothing as its user rubs the inscription along the artifact. A bit of Elvish from J.R.R. Token, but saying something different.
"Keep me secret, keep me safe"
Vel made this artifact with a ritual pulling on the long history of legends of artifacts of invisibility.
The ring of Gyges is the first, and the one Vel picked the name for
The second is the helm of hades, the source of the mist that powers the effect.
The last, and the most well known, the one ring, and tempered by the other two stories
Vel starts by casting the metal for the base of the artifact, typically a ring. As Vel does so they tell extracts of the story of the ring of Gyges
Vel then lets the ring cool, surrounding it in steam as they talk about the stories of the helm of hades.
Vel finally carves in elvish the words into the ring. The patterns are common enough that the ring looks recognizable as something akin to the one ring, drawing power from people's conception of that. The specifics of the wording serve as another specific bit of meaning, anchoring the power of the ring in the point of time when the ring was harmless, and connecting it to the other 2 stories of less malevolent effects.
Notes:
[So my thought process for this is that the most well known ring of invisibility and symbol of invisibility is the ring from Lord of the Rings.
When trying to impart an effect, Vel doesn’t want to make a ring that destroys lives and minds. So, the other stories, and the words in elvish are a way of anchoring the power Vel gets from the big story, pulling the other stories of similar tools, and using them to divert the effects the one ring is supposed to have.
I could probably switch to just the Greek stories to make it a little cleaner, but I think if you are making a ring of invisibility using the cultural understanding of rings of invisibility, you need to address the one ring, or it will slip in.]
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
a leather-bound expandable case that always seems to be filled with odd bottles, jars, and gauze, despite how many were used previously
You gain the following benefits as long as you are wearing this Artifact.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
A hulking, large, pulsating shapeless sword of pure darkness that leaks with a ravenous hunger, changing into any weapon that suits the user. It tears into the soul of those it harms, no matter how meagre or light the damage it gives, it tears into the soul, regardless of it being held within a body
This Artifact can be used as a great sword / giant axe. It is roughly at least twice as large as a great sword / giant axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Meant to be worn as a technological Armband: he presses onto a button and with a fiery burst of sparks, forged armor-plates forms into some sort of steampunk-fantasy-esque power armor.
Unreliable? I haven't field tested it yet.
Draining? There's a hear and air-circulation issue I'm working on it right now.
Metal Automechanical: (Flak Jacket 3 Armor)
Battle-Axe: (Great-Axe +3 Damage)
Expend a point of Battery and spend a Quick Action.
You transform into the Dwarven Sentinal for 3 minutes. You have access to all of your Powers while you are the Dwarven Sentinal, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: 6 ft Tall Automechanical with a battle-axe.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
It appears as a magnifying glass-like prothesis located on the user´s right eye. It consists of a series of metallic bronze rings, each lined over one-another, appearing as a deconstructed miniature telescope.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
This object is marked with runes, at least 1 inside and 1 outside. When activated, a faint werelight outlines them as the container shrinks and morphs into a metal cigarette case with a runic design in the center. Activating this expands the container back to its full size. From inside, the runes glow faintly for as long as the container is shrunk(this does not provide illumination, but indication)
Mike can mark the interior and exterior of an object with runes to create a spatial compression. The interior rune(s) anchor the volume of space inside while the external one(s) compress the object spatially and warp it's form. The cigarette case form is just a jab at his former boss's smoking habit.
Your Artifact has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: