Stop hurting yourself, Jacob! :<
Putting up your hand towards something hurts my soul, especially after watching the way it contorts and splits apart to allow those icky growths to engulf the object and absorb it back into you.
And when the same thing happens to let you regurgitate those things! Ugh, you're kinda gross sometimes.
I get so hurt whenever you take away my things, so please make sure to leave something behind.
It's a give and take relationship, after all! :P
Spend an Action.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside an SUV (4,000 liters), and you may store up to 7 things at a time.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Jacob's outretched appendage contorts and rips apart to allow blood-red, ectoplasmic growths to emerge from the cracks in the flesh and engulf the target object, swallowing and absorbing it back into Jacob.
Whenever you withdraw an Object from your Stash, you must immediately Stash another object to replace it. You may only stash objects you are attuned to. Attuning an object requires one minute of physical contact.
Jacob’s pocket has now became much more useful. He can store much more in his pocket and he can now suck in and suck things from a distance away into his pocket
Spend an Action.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
A hole opens in the middle of my chest, four little tentacles come out of it ready to capture anything I point them towards.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see a small opening in the middle of the chest, muscle torn with bark enveloping it and small tentacles coming out.
When the user activates this power the shadow of the item they are holding gets absorbed into their own as the item seemingly vanishes into darkness. When grabbing an object from the stash the shadow of the item exits their own and materializes in the user's hand. If the user doesn't replace an item they took their shadow starts deforming as it can't keep it's consistency due to the lack of matter.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Whenever you withdraw an Object from your Stash, you must immediately Stash another object to replace it. You may only stash objects you are attuned to. Attuning an object requires one minute of physical contact.
The magician touches an item and transforms into a card, then preforms the move Tenkai Vanish and the card disappears. When the card is pulled back out it lights aflame with a flash and in place of the card will be the item
Spend a Quick Action. You must use up playing cards in order to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The jerboa splits, its body growing, shedding, and growing again. It only stops because it wants to. Children cower at the sight of it, grown men weep, woman faint. The Jerboa has hands. God has forsaken us.
Exert your Mind and spend an Action.
You transform into Child Sized Jerboa with Hands for 30 minutes. You have access to all of your Powers while you are Child Sized Jerboa with Hands, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: Red Barret, Jerboa AK, Bandolier with extra mags, and a lit Cigar.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a Child Sized Jerboa with human hands.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.