Description
Years of dodging trouble and getting out of sketchy situations left their mark, Clay is able to weave trouble by quite literally jumping away thanks to his his trusty wrist mounted grappling hook, making him as slippery as a snake and fluid as a professional dancer, all thanks to his lightweight frame.
System
Spend an Action and Exert your Mind to jump to a Location within a maximum of [[jump-distance]].
Landing on horizontal surfaces is easy, but if the landing is precarious, you’ll need to make a Dexterity + Athletics roll to land/grab on safely. You can land safely when falling from twice your vertical height. After that amount, you take damage as normal.
If you are Encumbered, your range is halved. If you are too encumbered to walk, you cannot use this Ability.
Enhancements
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Fast Jump
(You may opt to trade your free movement for a Super Leap if you are jumping less than 50 feet or if you are closing a gap to an opponent and spend your Action on an attack.)
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Cantrip
(Activating this Effect has no Exertion cost, but it can have no more than 3 Drawbacks and its Gift Cost can never be increased above 2.)
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Too Slow!
(You may activate this Effect as a Reaction.)
Drawbacks
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Focus
(Using this Effect requires a specific kind of item.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Focus - Wrist mounted grappling hook
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No Landing Gear
(You can only land safely when falling from a max distance of your vertical height. If you fail your leap, you have no protection from fall damage.)
Parameters
Vertical Jump Distance (in feet):
1 ( 50 feet distance, 10 feet vertical )
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