Rocky can summon Dante "Vice" straight from their garbage truck, the Banchetta. With the roar of hydraulics and the stench of the city, Dante rolls in ready to brawl, shoot, or clean up whatever mess Rocky's gotten into. Loyal, loud, and never off the clock.
Exert your Mind and spend an Action.
Summon the one and only Sapient Dante "Vice" at your location. They last for two hours or until they are destroyed. They are controlled by you. This Artifact may have at most one active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
This is what the Great Lord says: Let my people go, so that they may worship me. If you refuse to let them go, I will plague your whole country with frogs. The Nile will teem with frogs. They will come up into your palace and your bedroom and onto your bed, into the houses of your officials and on your people, and into your ovens and kneading troughs. The frogs will go up on you and your people and all your officials.
— Exodus 8:1–4
Exert your Mind and spend an Action. You must actively and obviously use Larceny's Legband to activate this Effect.
Summon a single Poison Dart Frog at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM and will not necessarily obey your commands. You may have at most 12 minions active at a time.
Possession of this Power grants the following Trauma at all times: Uncontrollable Anger, Narcissism, and Delusions of Grandeur.
When she is scared, she will summon the bear to protect her and dominion, helps her. She likes to use it to keep her company.
Exert your Mind and spend an Action.
Summon a single Non-Sapient, Animate tadorin at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
"The tendril like tattoos started move erratic and slowly dispatched themselves from Wevill's body,in a mix of blood,black ink,and salt water,surges a black and blue octopus,that immediately climbed Wevill shoulders takeing watch ready to serve its captain."
"Welp meet my second in command,when I'm not around HE is in charge of my ship."
"The octopus waved at the team."
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon the one and only Sapient azure,the octopus at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Battle Scar: facial disfigurement -1 to social rolls/ may face is riddle with eerie dark tendril tattos that almost look alive..
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Meredith draws a sigil and summons a small pygmy owl which has turned into a trusted companion over the years.
Exert your Mind and spend at least two Actions performing the following ritual: Drawing a sigil and speaking Latin to activate. You must actively and obviously use woven necklace with a owls' skull to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single pygmy owl at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Minions have 4 Body and can make melee range attacks with 4 dice to attack. They cannot move faster than a walk and cannot dodge incoming attacks. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 8 dice.
Your minions can fly at their normal movement speed.
You may only use this Effect once per day.
The first summons you shall ever bear, one bound to you in mind and spirit, a being of endless trust and devotion to you after all.
Setsuna, A fallen angel acting as your guardian angel constantly, it exists and continues to do as you wish.
Exert your Mind and spend an Action.
Summon the one and only Sapient Setsuna at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Battle Scar: tinnitus and wheeaing.
Possession of this Power grants the following Trauma at all times: Short Fuse and Delusions of Grandeur.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.