Injecting the serum into the neck of someone, their body mutates as they swell up gaining a black biomass that surrounds them like armor on a knight that drains their intellect in exchange for unbridled power.
Lewis’s experiments have achieved a new breaking point as he has discovered ways to tap into the potential of human evolution and create soldiers who know only how to fight.
Use up this syringe filled with red liquid and spend a Quick Action.
You transform into A hulking mindless berserker clad in black organic knight armor for 3 minutes. You have access to all of your Powers while you are A hulking mindless berserker clad in black organic knight armor, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
While transformed, instead of your normal clothes and equipment, you are equipped with: Organic black plate mail (Armor 4)
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
When his mortal body becomes damaged enough, Leon sheds his corporeal form and returns to his spiritual body. His mortal form discorporating into a cloud of white ethereal wisps before coming together to form a translucent whirlpool of energy from which he emerges as a man sized nine tailed fox, eyes ablaze with green flame, and each of his nine tails proudly on display. Though the process results in him briefly experiencing a total void of sensation as the body is shed and it leaves him disoriented and feral for the short time it takes him to reconstitute a new form it's utility is inarguable. Though such a transformation would without question expose him to the world, Leon is not the type to be so kind as to leave loose ends once his true Kitsune body has been exposed.
This Effect activates whenever Leon takes a severity 4. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You transform into A nine tailed fox with large yellow eyes with hexagonal irises on each of the tails for 3 minutes. You have access to all of your Powers while you are A nine tailed fox with large yellow eyes with hexagonal irises on each of the tails, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 2. Your Stress is reduced by 2.
If you are restricted, restrained, dazed, sleepy, or stunned, you may activate this Effect to break free or end the negative effect. You cannot free yourself by transforming more than once a minute.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
While Jasmine stays the same, scars suddenly appear all over her body showing the Years of torture and programming she endured to become Agent 903. Her eyes change from their normal blue to a bright green, and her muscles all tighten and become more pronounced as her body adapts to the overly strenuous training.
While Jasmine can not handle atrocities of such a violent worlds, Agent 903 has no issues with such things. What she can't abide by is failure. Failure equates to punishment, and a disappointed master. That will not do. While Agent 903 does Try to keep her fronting blackouts from disturbing Jasmine, a job is a job, and she will not fail, even at the cost of Jasmines comfort or sanity.
This Effect activates whenever failing a Sleeper Cell roll.. It does not require an Action or Exertion. “Your target should be intuitively based on the triggering event.
You transform into Agent 903 for 30 minutes. You have access to all of your Powers while you are Agent 903, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Possession of this Power grants the following Trauma at all times: Sleeper Cell. Jasmine is completely unaware of what happens while she is Agent 903. and That's not me.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
He puts his hands up in the air to shield himself and slowly lower them down as the clothes change color, chanting "Bye-Bye Corruption" and suddenly he is a magical boy dressed in a bedazzled blazer, shoes that look really poorly painted, black slacks with shiny beads that run on the outseam, a white shirt with a small fake gemstone in the middle.
Exert your Mind and spend two Actions performing the following ritual: He puts his hands up in the air to shield himself and slowly lower them down as the clothes change color, chanting "Bye-Bye Corruption". You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You transform into a Magical boy! for 30 minutes. You have access to all of your Powers while you are a Magical boy!, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Attributes are the same. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: Magical Boy Blazer, Shirt, and Jeans +3 Armor) Magical Boy Wand!! (Pistol +2 wpd)
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
David holds up a scrap of bloody Tshirt, and focuses on the memories of his dead son, calling his spirit to him. Bobby’s spirit appears as a flickering overlay on top of David’s body, and is raging. However, Bobby’s spirit looks exactly as his body did in the aftermath of the car crash that killed him.
Exert your Mind (unless you win a coin flip) and spend a Quick Action. You must actively and obviously use A scrap of the T-shirt Bobby was wearing the day he died. David will have one on his person, and a bunch of these at home from which he can requisition one over a Downtime. to activate this Effect.
You transform into Possessed by Bobby’s Ghost, obviously and visibly for 30 minutes. You have access to all of your Powers while you are Possessed by Bobby’s Ghost, obviously and visibly, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. Your Stress is reduced by 2.
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Bobby appears hovering and flickering as an outline over David’s form, looking exactly as he did the way he died: A 16 year old boy, covered in cuts and bruises, with lifeless eyes and a snapped neck..
Matias se transforma en una bestia gigante, cubierta en pelo y con unas garras bien afiladas, las cuales usa para atacar, cabe destacar que aumenta su masa muscular, pero a su vez lo vuelve ligeramente más violento y pasible a ceder ante sus instintos bestiales. Siendo que igualmente sostiene su consciencia.
Exert your Mind (unless you win a coin flip) and spend an Action.
You transform into The Beastman for 30 minutes. You have access to all of your Powers while you are The Beastman, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.