Litia, already borrowing time from her future self, puts even more temporal energy into her movement. At that point it seems like molecules in liquids stop moving and walls are just fancier roads, at least to her. She quite literally starts outrunning gravity.
Exert your Mind and spend an Action. This Effect cannot be used unless you're moving supernaturally fast already.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
Freya's skin develops microscopic barbs capable of attaching themselves to most any surfaces. With P.A.M's help, she only needs minimal physical support to achieve balance.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
After a sting from an alient creature, Mars found his hands supernaturally strenghtened. His nails grew longer and slightly warped and he can see the bones through the glassy blue skin of his fingers. There have been a lot of frogs and toads in his art lately.
You gain the following benefits as long as you are in an urban environment or when climbing stone, concrete, metal or glass.
You may move easily and without a roll in any of the following situations.
Asher is able to maneuver as if on wires.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Move in unbelievable ways walk on walls ceilings water even quicksand
Exert your Mind and spend an Action to activate. You must actively and obviously use Ring to activate this Effect.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
Tubby hugs another to ease their mind, and mend their woes. Tubby absorbs the mental stress of the individual.
-CONDITION-
Golden Rule: After-care Instructions from Tubby for mending "INSERT TRAUMAS". (You are required to treat everyone with compassion, mercy, and charity for the next month. If you violate this rule, the treatment is immediately reversed.)
Exert your Mind to activate. Select a Living target within arm's reach. You cannot target yourself. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Influence at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Your patient is required to treat everyone with compassion, mercy, and charity for the next month. If they violate this rule, your treatment is immediately reversed.
Once per day per target, you may choose to use this Effect to stabilize the Mind of a target within arm's reach. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.