Sanho's gifted vision allows him to detect the slightest things, his strengths lie in his ability to detect, rather than fight.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The water absorbed and kept as reserves by Caspian through the powers granted by his connection to the Kraken can freeze around him in times of need and become like armour. As well as this, when it absorbs damage it can also produce a spike of ice in retaliation.
You gain the following benefits at all times.
You have 4, which reduces incoming damage from all sources of physical attack except electricity. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
You may transfer your Armor to another target within 30 feet once per Round as a Free Action. You may transfer it back to yourself at any range.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
As her physical form improves, so too does the power of her mind. She's able to pick up on the minds of others almost instinctually now, grazing on their surface emotions while shielding her own from others like her.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Aurel's eyes are different from the average, allowing him to see more than the average individual, yet he can never turn them off; it constantly hurts to use without some facial covering. They are easy to overload, as he has soon found out, painfully.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
After being effectively brainwashed by an FBI agent, tortured and whatnot he has had his brain split effectively into two personalities.
His other is an Apathetic Follower of his god, this one is that he is a Soldier for all that is good. Wanting to bring peace and good to the world with nothing to stop his path, and bring inner strength to when he was a Soldier and now. Effectively bringing out the patriot in him and a mindset to help all no matter the issue's, being magically empowered as a mark of the Nation he is from has tattooed on him. America being known as the land of the free and peaceful, the good guys basically and he is going to be that as he has the spirit of America with him now.
You gain the following benefits as long as you have your A tattoo of the American Flag.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
boom pow
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects: