Gohan's canines are extended just slightly, and are visible to be seen from just a grin. However, they are not big enough to be considered monstrous.
You gain the following benefits at all times.
You are permanently and visibly transformed: Gohan's canines are sharp and are extended just slightly.. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your body is adapted to Persuasion and Dodging. You receive +3 dice on non-attack rolls related to Persuasion and Dodging.
Your appendages have 30 feet of reach.
Possession of this Power grants the following Trauma at all times: Fear of Fire.
The Severity of any Injury caused by Holy or Fire is increased by 2.
Gobster has gained the ability to be a quick and conniving fella, Wandering the earth with a grin and without a care in the world. Telling lies with beading eyes is the way of this jester.
His bells jingle and jangle as he moves in his jester attire in a whimsical tune of circus songs.
You gain the following benefits at all times.
Whenever you use your Movement, after all other calculations, the distance you may travel is increased by 25 feet.
If your last Action was used for an all-out sprint or you are already accelerated, you may spend an Action to accelerate without a roll, adding 100 feet/Round (not affected by your speed bonus) to your sprint speed, to a max of an extra 300 feet/Round. As long as you stay at these speeds, you may use this distance per Round as your Free Movement.
Any terrain you traverse while accelerated must be passable by a standard vehicle at similar speeds. Stopping, turning sharply, or decelerating more than 100 feet/Round must be performed as an Action. Failing to decelerate with an Action (whether because of an obstacle, sudden unfavorable terrain, an Injury, or other event) counts as a tumble or catastrophic vehicle collision as per the vehicle rules.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
Possession of this Power grants the following Trauma at all times: Compulsive Liar.
Harold Polk’s Linguistic Espionage Mastery is a unique fusion of his perfect memory and deep understanding of Speech Act Theory, allowing him to communicate in any language with native fluency and cultural precision. Through his flawless recall, Harold has accumulated vast stores of linguistic patterns, dialects, and subtleties, giving him an intuitive grasp of each language’s nuances. He doesn’t merely translate words; he understands their intent, context, and hidden meaning, slipping into conversations as though he were born to each language he speaks.
With Speech Act Theory, Harold imbues his words with layers of meaning and influence, embedding subtle cues to guide others’ perceptions or actions. Every word he speaks carries intent, carefully crafted to either blend into the conversation or gently steer it, as if he were weaving an invisible thread through every interaction. This mastery makes him a linguistic ghost, an agent who can infiltrate through language alone, understanding and subtly shaping discussions to achieve his aims without ever raising suspicion.
You gain the following benefits at all times.
You may understand and communicate to humans as if you are fluent in a relevant language.
A scavenger need to hunt survive and be on the constant edge be always allert for the next thing they throw at him
You gain the following benefits as long as you have your the Curse (Black Thunder tattoo over his Back).
Your Perception rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Rotten Stomach.
Possession of this Power grants the following Trauma at all times: Survival firs Helping later and The Survivor.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Tom after a specifically long ritual had his body improved to sense those around him
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Humble beginnings coming from a pebble, Golem has grown from a mere gravel pile to a beefy golem man, most similar in size to a 180 pound male, all muscle of course.
You gain the following benefits at all times.
You are permanently and visibly transformed: Golem Man. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by Pickaxes, Sledgehammers, Jackhammers is increased by 2.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.