The object seems gleam as if it was made of bronze. It's edges are honed to such a fine point they almost sing. This is not just excellent craftsmanship, every atom has been fully dedicated to it's purpose.
Hephaestus has seen that Edith dedicates herself to standing up for her fellows in the disabled community, and is willing to offer her some knowledge on how to improve the creations of others. As long as that dedication to helping others remains.
This Artifact has been upgraded.
This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Maker's Creed: When you can stand in defense of someone who is weaker than yourself, you must roll self control to not do so.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
While wearing this medal the bearer is protected from harm, unless that harm comes from a Law Enforcement agent. This effect will appear as the flickering image of Norton the First protecting the target from harm
You gain the following benefits as long as you are wearing this Artifact.
You have 4, which reduces incoming damage from all sources of physical attack except attacks from Law Enforcement. Armor from multiple sources does not stack.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The spear seems to be covered in trophies from various hunts, it is made from the spinal column for some large beast, and ends in the tooth of some large canine creature, all of these trophies seem to imbue the spear with supernatural effectiveness, far beyond what should normally be possible.
This Artifact can be used as a javelin. It is roughly at least twice as large as a javelin and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage.
You also gain the following effects:
Dominic has learned to tap into the bugs, cameras so tiny as to be microscopic, in the world around him. Proving that he was right yet again! The Illuminati does indeed have eyes, ears, and all other manners of things everywhere! He doesn't know how or when they started planting them, but they did and they are even within the deepest sanctum and within your most trusted devices. Yet, now he needs to worry no longer for through the wondrous enlightenment he was granted he has figured out their subroutines and gained the ability to co-opt this technology most foul for the resistance!
Exert your Mind and spend an Action. Select a Location within 10 feet.
You place a ward,. You can perceive with all your senses through the ward as though you were standing at its location. Your wards last 3 hours. This Artifact may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.
You may destroy the Ward to activate one Investigate Individual, >Object, or Area Effect as though you were standing at its location.
You may declare a condition to watch for on an active Ward. If it occurs, you may roll Perception + Alertness, Difficulty 6, to notice it, even if you are not actively monitoring that ward.
Whenever something crosses into the observational range of the Ward, you and those you've allowed to tune in are alerted by ring tone of choice.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
You may communicate through your ward, though doing so will reveal its presence.
You hold the badge to your head. You are able to quietly hear the sound of motorcycles as a door appears with the word B.A.C.A. on it. Three bikers wearing sunglasses and leather jackets with the B.A.C.A. Acronym on it step out. These are the ghost of three of the most devote B.A.C.A. Members who gave their lives, saving children.
Some of the things you see while on the job are truly gut wrenching. Some of those things can cause your body to physically revolt, leaving you with the feeling, that you could have done more.
“How about you pick on someone your own size!”
Exert your Mind and spend an Action.
Summon up to 3 Sapient B.A.C.A. Members at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Nightmares about child abuse. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
A syringe filled with a fluid of peachy, blood-orange coloring.
Expend a point of Battery and spend an Action. Select a Animate target within arm's reach.
For the next 24 hours, your target does not require any food, water, or sleep. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
You may only use this Effect once per day.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: