Description
sleep gas grenade
System
Choose an Animate target within 30 feet, Exert your Mind, and roll Intellect + Science ( dice) Difficulty 7 as a Committed Action. The target may contest with Mind, Difficulty 6 as a Free Action. If you are successful, the target grows drowsy for 3 Rounds and then falls asleep for Outcome x 3 minutes. Unconscious or incapacitated targets cannot contest.
While drowsy, the target's Penalty is increased by 3 for all Actions.
The target falls into a deep sleep, but they may still be awoken by sudden loud noises, being jarred or splashed with water, taking damage, or similar rousing events. They will also awaken before dying of hunger, thirst, or suffocation.
Enhancements
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Group Therapy
(You may target a number of individuals equal to your Charisma rating.)
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Tiring
(When an affected target wakes up, they remain drowsy for the next minute, and suffer a -3 dice penalty. If an affected target successfully resists being put to sleep, they will still become drowsy for the next minute, and will suffer the same penalty)
Drawbacks
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Focus
(Using this Effect requires a specific kind of item.)
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Dream Conduit
(The target’s dreams involve you. They reveal you to be the source of the sleep as well as some secret about yourself. The target is aware that the secret is true, even if the rest of the dream may be written off.)
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
Parameters
range:
1 ( 30 feet )
Duration:
1 ( Outcome x 3 minutes )
Time to Fall Asleep:
2 ( 3 Rounds )
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