Sleeper's body technically belongs to the company who manufactured it. Their skin is made of soft gray synthetics, softer than human skin but more durable. their eyes are a deep yellow and their body is androgynous. Their mind is in a constant state of flux between the waking world and the planar interface they go to when they dream. Their whole existence is manufactured to be as tolerably agonizing as possible. While they technically aren't required to eat, drink, sleep, or breathe they still have too. With out those human elements they go insane. they feel like they are constantly drowning if they don't breathe, or starving if they don't eat. They go manic with sleep deprivation if they stay up for too long. Their "brain" in monitored for increasing levels of stress or chemicals induced by these signs of struggle and the sleepers body shuts itself off and wipes their consciousness, effectively killing themselves to save them from perpetual anguish. They can repurpose organics they "eat" into energy and use they air they breathe to help their artificial muscles move with pneumatics. Finally there is the company's 'Planned obsolescence'. Since the sleeper escaped the termination protocol has begun. Every day the Sleeper doesn't take a stabilizer made by the company their body begins to fail. The uploaded mind subconsciously orders the mechanical side of the body to attack the printed, biological part of the body. the Stabilizers reprogram the biological part to have a new genetic code, giving the mind another day before it begins attacking itself.
You gain the following benefits at all times.
You are permanently and visibly transformed: Uploaded Interface Frame. You are considered to be a Sapient, Non-Living Computer when targeted. Your Brawn is increased by 1 and your Intellect is increased by 1.
Your body is adapted to Hacking. You receive +3 dice on non-attack rolls related to Hacking.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
Possession of this Power grants the following Trauma at all times: Fear of exposed electricity.
The Severity of any Injury caused by Electricity is increased by 2.
Uma vida de treino com armas, transformada em presente por um sonho de capacidade.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
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You gain the following benefits as long as you have your asdf.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: asdf.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
When under the Warp Spasm, Morgan is impervious to pain or distraction, fighting on to the bitter end as long as she wears a golden torque on her arm.
You gain the following benefits as long as Alternate Form is active. You must actively and obviously be using Arm Torque to gain the benefits of this Effect.
Your Stress from Injuries and Mind Damage is reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Tsukihi's black wings spread wide enabling her to glide as the birds do.
black and red feathers bare me aloft, unfortunately all i can do is fall with stlye for now.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Possession of this Power grants the following Battle Scar: Large black feathered wings with red highlights.
When you are hit it is revealed that your physical body is not actually in this dimension. It looks like you are two dimensional and your entire body is momentarily marked with large burned cracks until the entire effect fades away a moment later.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: Burned Arm.
You also gain the following effects:
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects: