Whenever Echo is engaged in a battle with a shotgun, you can almost feel the piercing coldness from his eyes despite not being able to see them.
You gain the following benefits as long as engaged in combat with Shotguns.
+2 dice to all Shotguns rolls.
Possession of this Power grants the following Trauma at all times: Nightmares.
You also gain the following effects:
German Sparrow stands poised, his eyes locked on the incoming threat. With a fluid motion, he draws his handgun in a blur of speed. As the enemy strikes, he fires a shot with pinpoint accuracy, the bullet intercepting the attack mid-air, deflecting it harmlessly away. Without missing a beat, he spins the revolver, the cylinder clicking as it reloads effortlessly. In a heartbeat, he’s ready to fire again.
You gain the following benefits as long as engaged in combat with handguns.
+2 dice to all handguns rolls.
You also gain the following effects:
Mercedes was a long time FPS gamer, moving to neo-genis, her skills have translated a little... too well into this game.
You gain the following benefits as long as engaged in combat with Bowguns.
You receive +2 dice to all rolls using Bowguns. Reloading is considered a Free Action.
Possession of this Power grants the following Trauma at all times: delusion of grandeur.
You also gain the following effects:
He has a casual, concise posture, and a reflex honed in a deer blind.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
You gain the following benefits as long as engaged in combat with Shotgun.
+2 dice to all Shotgun rolls.
Possession of this Power grants the following Trauma at all times: Indiscriminate Killer.
You also gain the following effects:
When the user shoots with a revolver they become a force to be reckoned with.
You gain the following benefits as long as engaged in combat with Revolver.
+2 dice to all Revolver rolls.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects: