Description
Paul looks at an object with his monsters eye as it unleashes its rage upon the object destroying it.
System
Exert your Mind, target a Non-Sapient Object no larger than a duffel bag (35 liters) within 20 feet, and roll Perception + Alertness ( dice) Difficulty 6 as a Committed Action. If your Outcome is 4 or higher, the object is completely destroyed, preventing it from functioning, though it may still be repaired. An outcome below 4 partially damages the object, imposing a dice penalty equal to your Outcome on any attempts to use it. Outcomes from disabling something more than once stack.
Enhancements
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Cantrip
(Activating this Effect has no Exertion cost, but it can have no more than 3 Drawbacks and its Gift Cost can never be increased above 2.)
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Luddite
(You can now destroy Constructs, as well as Sapient Items. Any Sapient targets may roll Mind at difficulty 8 to resist.)
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Vehicular Slaughter
(If you spend an additional minute activating this Power, it has no Exertion cost, and you may target an object that is one level higher than your current level in the Max Item Size Parameter.)
Drawbacks
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Paul reveals his monster eye and signs "destruction" in sign language
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Focus
(Using this Effect requires a specific kind of item.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
Parameters
Range:
1 ( 20 feet )
Max Item Size:
1 ( a duffel bag (35 liters) )
Edit History
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