Piper can produce rapid clicking sounds much like a moth to perceive threats further ahead of themself. Their eyes are also a deep red color, much like a thermal light.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Myles has always had a keen eye and a sharp nose, but now? Now, he can track a scent through a rainstorm, pick up the faint trace of gunpowder from a crime scene days old. The city’s a tapestry of smells, each one telling a story—who was here, what they touched, what they left behind. Blood, sweat, lies, and fear all have a distinct aroma, and Myles can’t ignore them even if he tries.
And then there’s his sight. If he locks in, he can read a license plate from a rooftop across town or catch the subtle twitch in a suspect’s expression from a mile away. The trick is holding focus—like a wolf on the hunt, narrowing in on the prey, filtering out the noise of the world.
But heightened senses come at a cost. When he tunes in too deep, the rest of the world fades. If he’s tracking a scent, he might not hear the footsteps creeping up behind him. If he’s staring into the distance, he might not see what’s right in front of him. The gift of the hunt is powerful—but in the wrong moment, it can be a dangerous distraction.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
Mickey sometimes struggles to keep the beast inside asleep.
When it awakens, it's a horrific sight. Skin bulges and stretches, then tears, rapidly reforming thicker and paler. Hair and matted fur sprout from bleeding follicles as bones move and grow at a different pace to the muscles, and nerves knot up around the new joints before being pulled into place. The whole body steams and trembles as rapid metabolisation of every calorie in the body in less than a minute chars the veins and leaves it starving.
Humanoid, in a way. Canine, ursine, cervine...something just on the edge of familiar.
And it's coming for you.
The strain put on Mickey's body from the transformation leaves her with a Severity - 1 Injury after transforming back, which stacks with any injuries gained as a result of rapid transformation.
If this transformation was done out of Hunger reaching the 3rd level and it was not sated within the time frame, this is instead a Severity - 2 Injury.
Exert your Mind and spend an Action. This Effect cannot be used unless your transformation is long and excruciating. A standard transformation takes 30 seconds (10 rounds), but this can be rushed at a cost. If rushed, transformation can be done as an Action, but when transforming back, you receive either a Minor Battle Scar, a physical liability or condition, a significant change in appearance, or a Severity - 1 Injury. The Scar or Condition gained from rushing like this is exchanged for another if done again, not stacked (in the case of Injuries, healing time is doubled). and you do not remember anything that occurs while transformed unless you succeed on a Mind roll or figure it out through investigation. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.
You transform into a 'werewolf' for 30 minutes. You have access to all of your Powers while you are a 'werewolf', and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, and your Perception is increased by 2. You do not suffer any Stress while transformed.
Your body is adapted to moving silently, sprinting, and finding food (meat). You receive +3 dice on non-attack rolls related to moving silently, sprinting, and finding food (meat).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you gruesomly shift into a terrible wolf-human hybrid.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
The Mothman's humanoid eyes reflect bright red whenever a light hits them directly.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Possession of this Power grants the following Trauma at all times: Mind your own business: Roll Mind to attack anyone who is not a direct threat, or to get involved with anything not directly related to him..
...
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.