An evolution born from necessity and hard-won wisdom, the Explorer Extraordinaire Exodus suit (or EEE, for short) is a fully integrated isolation suit ingeniously hidden within the architecture of the Chromatic Nexus. Seamlessly deployed from subdermal matrices, the suit envelops Jessica in a smooth, ergonomic shell resembling a spacefaring explorer’s uniform—sleek and form-fitting.
Flash-gold visor down, magnetic boots locked, and every joint encased in endoskeletal comfort, the Exodus is pure mastery in synth and style. Reactive fingertips shift to any control scheme; tool holsters, toggled spotlights, and crystalline-filament accents make every utility a flourish. Sensors and internal HUDs maintain constant readouts on both the outside world and Jessica’s own biosigns, all without breaking her stride.
Exert your Mind and spend an Action.
You transform into EEE Mk I for 3 hours. You have access to all of your Powers while you are EEE Mk I, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Self-contained environment suit e.g "astronaut suit", helmet mounted flashlights, gold-coated eye visor
Now you see her...now you don't. It's almost as if she was never there to begin with, but the shadow that seems to be following you out of the corner of your vision reminds you that that isn't the case.
Exert your Mind and spend an Action.
You transform into a formless shadow for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
Sand blows around David as he dips into the Realms of Death, and a dark, person sized shadow slips from those sands to fill his eyes as black as night.
David in his many travels through Realms of Death, encountered a nameless and sensation starved shade. A ghost, trapped amidst the great sands, that longed to experience life again. The wraith could see echoes of the living world through its reflections in the after and it craved to be able to see again. So David struck a deal with it—in exchange for sharing its longing sight when called for, he would let it possess and share his body. For that brief couple of hours, the wraith could share in his sense of taste, and smell, and touch, and all the other sensations of what it is to be living.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
The user lays down the body pillow gently and begins reciting a speech from their favorite anime, others will witness the pillow begin to rise at first and will watch on in horror as the girl illustrated begins to form, layer by layer, bone, sinew, muscle, tissue, and hair all form into an adorable anime girl who will defend the user to the death if necessary.
Exert your Mind and spend two Actions performing the following ritual: Inspirational anime speech.. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Miku-Tan at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Connecting to time, Amaranth is learning how to manipulate his connection to it's flow and while he's yet to figure out how to make it go backwards he has been able to make it go forwards and now with that solidly figured out he is able to stampede his way through just about any situaiton just much much faster.
Exert your Mind and spend an Action. You must actively and obviously use A time piece to activate this Effect.
Lasts 1 hour. Whenever you use your Movement, after all other calculations, the distance you may travel is increased by 25 feet.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
Phantom is a gambling man. Yet, he also has a intuition for what he usually does. Using this intuition, he hones in on security systems, allowing Neo-Genis to turn this special gift of his into a power. Then, he uses a card to tell his fortune, spinning it and fiddling with it as he catches the card and glances at this fortune, telling him what to watch for, for the next 2 hours.
Exert your Mind and spend two Actions performing the following ritual: throwing the card around, flipping it through the fingers as phantom whispers "cmon baby, show me my fortune today~". You must actively and obviously use Card to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all Surveillance Devices within 300 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
If no Surveillance Devices targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
The beastmaster shouts, and their human voice cracks into a deep, bestial roar. Their body swells with muscle, clothes melting into a thick pelt of fur. Seconds later the beastmaster is gone. Standing in their place is a massive grizzly bear.
However, even in human form the beast within remains close to the surface, and the beastmaster finds highly civilized social situations unbearable.
Exert your Mind and spend an Action.
You transform into a brown bear for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Trauma at all times: Intolerance for society. When you are in a situation with strict social protocols (like a trial or a formal dinner) roll Self-Control not to enter a flight or fight response.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.